COMPILATION of ALL suggestions - check here before posting!
Feb 4, 2015 21:51:21 GMT
XerxesBlue and zodium like this
Post by Arlekin on Feb 4, 2015 21:51:21 GMT
Each pair, suggestion + link(s), mirrors one (or more) thread(s) in the section.
All irrelevant proposals were removed (about things that are already in game)
If there is something missing, please PM me with link - i did my best to collect all, and to keep it updated, but something always might slip past me.
Suggestions here are shortened versions of those from threads, i tried to keep the gist of each idea simultanously trying to make it short and explicit.
If someone has a problem with how i shortened their idea then: im sorry, PM me please, and please understand that explaining every detail of your super-duper idea here would
contradict the whole point of the list.
Sorry for lack of actualisation recently - i was quite busy.
Also i'd like to recognize and thank resatt for taking upon himself to help me here
Current status:
all sugestions are here in shortened form, with links to threads and in no particular order + some of below changes are introduced to some extend
To Do:
1.) merge duplicated ideas (keeping links to all threads mentioning them) - currently working on
2.) improve on description to better keep on with the gist of them in consistent form - currently working on (along with #1)
3.) group the ideas in subjected collections (like weapons / parts / interface etc) - todo (after completing #1 and #2)
4.) sort ideas in collection so the most mentioned will be on top - todo (after completing #3)
Various kinds of multiplayer mode suggestions - mainly about PvP: dascuugen, Xaphedo, adminus, nomenam, laithan, datguy, Arlekin, resatt, bloodstain, vvaid0, irglen, vdragon, felixdemcnell, marcocet, exedre
Ropes as an element (with intuitive rope properties): Praesumo, arne, hpa97, 7lbmonkey, adminus, sushiy, masadeer, sultryavocado
Level / Map editor - for creating custom arenas and challenges: edemim, dascuugen, adminus, MrBetaSkull, nomenam, Spicy
Some way to allow accessible modding of the game: silen, nomenam, datguy
Ability to limit movement of moving parts (for instance hinges bending or steering rotation): XerxesBlue, octopod, resatt, jimwest, irglen
Ability to place parts under certaing angle (tilted): ethan, Praesumo, TBFreaq, arne, resatt, jeveux lrxst
Ability to set moving parts to auto-returning to starting / default position: frankenstein, XerxesBlue, diluvian
Working with elements as a group - rotating, shifting, tilting, loading, editing etc: brrr, dutchy, condoz, hionimi, allmar, bloodstain, yaclive, nixzerion, vdragon, gabessdsp, obliterator2
Copy / Paste for elements and group of elements: Xaphedo, brrr, vdragon, classicsoldier
Smaller (weaker?) explosives: Praesumo, Xaphedo, hpa97, finestep
Symmetrical building (mirrored): snailpropulsionlabs, brrr, derschmied
Better cannons - more power, more range, less recoil, less weight, different ammo, better placement: Praesumo, frankenstein, plasticturd, bloodstain, masadeer, insanityexe
Chains as an element (similarly to rope): arne, Praesumo
Ability to flip "aerodynamic propeller" part to allow building propellers rotating in the other direction: carlz0r, cycokill, XerxesBlue, Praesumo
Ability to write macros / functions / scripts / programs to control machines: nomenam, Arlekin, Amadan, derschmied
Rubber armors (for absorbing shock)
Rubber panels (for making high-friction surfaces
Rubber girders/supports - for making flexible constructions
Smaller propeller assembly
Overlay to exposing stress lvl in constructions
Fix Archers positioning and animations
Parachute explosive sheep as ammo type (more detail in actual post)
Different sizes / types of wheels
Praesumo
- Magic tank // Source of magic. while magic is powerful it should have a limit, thought this would help nerf it a bit - also when hit by arrow, it could break and set fire to the machine
- Force cannon // Medium magic usage. put anything that fits into it and press <key> to shoot with high speed
- Magic cannon // Low magic usage. Hold <key> and it keeps shooting small bullets that "infect" soldiers for a few seconds and then they either turn into a small puddle or create a small explosion
- Magic Mortar // High magic usage. Shoots a huge ball of unstable magic that slowly reach its target(s) in a curved trajectory, and creates a huge explosion with big radius.
The Mortar "ball o' magic" has low effect on building but is highly effective on humans, this "nerf" makes sure that the catapult with bomb stays in the game
- Magic Hose // Low magic usage. When hold <key> down, the hose shoots out a stream of magic that turns humans into a puddle
- Magic generator // Creates magic. Slowly creates magic so if you've been sieging for a long time, fire that mortar once again
A rotating block that tries to rotate in the direction of the user's mouse instead of using <keys> (direction that tries to face mouse position is indicated with an arrow on the block).
- Reinforced wood That is still vulnerable to burning but is a bit more durable.
- Auto bow with limited arrow supply that shoots where the mouse aims.
- Auto crossbow with limited bolts, shoots further and harder than bow but reloads slower.
- Suspension attached with click and drag like contractable spring. (Also the existing suspension needs animation, but you probably know that )
- Axes, morningstars and maybe hammers.
nixzerion
Sharing machines through steam workshop
Resolution settings in-game
More options in menu (and better described)
More types of standard block (not only wood but also metal and alike)
Bigger build box
mantis
dead cow as an ammunition - causes stink and sickness in living oponents
bomb with fancier blow effects (like fireworks)
bomb in shape of D20 dice which would keep rolling until number 20 comes up - then blow in very powerful way
small transversal blade that attaches on its length, and it's saw-like
spike which would spit fire (except for its ability to ram things)
brass fist as impact damage type weapon
additional material parts (sturdier, heavier and sosuch), also interesting idea to use corpses as a building material
wrapping rope around blocks to act as an armor surface
traversal wheel - for creating monocycles
recently used tab for ease of building using same blocks
rotation of machine should include rotation of building box
free build mode allowing for doing weird things like enlarging/shrinking parts and all kinds of other crazy stuff
Xaphedo
Clip-fed Ballista.
Fire arrow
Armor Piercing arrow
Arrow whose tail pops open into a spinning blade after it lands
Cluster of small stones as ammo type
poison bomb as ammo type
chunk of ice which would freeze enemies on impact
Spinning Blade and/or bomb launcher
Realistic Flamethrower (in sense that would spit fiery liquid instead of blowing a fiery mist)
Pole-arm.
Mortar (differentiating itself from cannon in some ways)
Barrel of Oil
more cannon types
guns
Balls
reloadable cannons
more building materials
Tail fins
Longer wings
more controls for spinning block
limit length of springs
Praesumo
harpoons as weapon / grabbers
mud / swamp / vulcano terrain / level types - to provide additional challange
Wooden Castles Type of buliding easier to destroy than brick castle.
adminus
elements (and environment) for water related machines
bow (for ballista purposes)
catapult parts
more building/units on enemy side
adminus
more material types
decorative parts
glass (as a decorative part)
full metal wheels
hpa97
water gun (for extinguishing fires and sosuch)
oil/tar as a terrain type / surface type (obvious properties - sticky, flammable etc)
Fire-fighting Levels (related to water gun)
water levels
water in levels (as obstacle for instance)
water machines (ships etc)
balan
instant replays
keyboard controlled timescale
timer for reverting resolution changes
XerxesBlue
contractable springs that maintain their length
sliding parts
ability to deploy troops fighting for player
control over units and levelling system for them
a "springy" plank element
pulling mechanism for ropes
some sturdier parts
masadeer
better exiting from edition of block parameters
themed mouse cursor
ability to change keybingings for moving camera
sounds changing according to current timescale
ability to change depth of field
ability to detach camera from object
hionimi
ability to reload cannons
smooth surface (with very low traction) for ballista bearings and such
more options to place things (some elements could be placed off the grid)
Arlekin
ability to trigger an action on key release (separately from on key press)
support for hololens (if they become a thing at all)
hooks
winches
sultryavocado
- Very stiff Blocks (for better bearing seats)
- Very bendy Blocks (for Bows/Ballista/flat spring,….)
- Rigid joints (for medieval gears)
- Connection rods (would spare space and allow more complex engines)
Smooth Blocks (to enable translational bearings for strimmer’s or Ballista arrows)
- Boats (because i like to have a flying one!)
- Burning Goats as ammo (Barbecue)
- Bigger Wheels (Bigger Wheels - with even more torque - for my medieval buggy)
- Enabling rotation of Joints while in Construction mode (Because Diagonal)
derschmied
- magnets
- Conveyor Belts.
- bigger flying blocks.
- ancient rocket propulsion block
- light weight controls for aircraft
- soft braces works like rubber band
- smooth surface pieces for ballista railing.
- circular spring mechanism like the following pic
ice balls/ snow balls
- launch-able COW! or sheep which can explode
- human cannons ?!?!
- Speargun with ropes attached at the back
- ancient dragon rockets like the one in Disney's Mulan
- van helsing's automatic crossbow
- bigger aerodynamic propeller with aerodynamic spinning blocks
- flying wings which gives a bit of upward force when flying
- strong ramming beable to damage walls
- orc, large and small
- yeti (why not haha)
- Mage
- Shield guy
- enemy siege weapon
- princes, king & queens
- icy level? so flaming balls have some use to it
- flying machine levels, with bigger building boxes, because adding wings costs alot of space
- Boats? would be fun to build our own boats and shoot each other with cannons
chess level
resatt
sensitivity settings for bomb ball
power and dampening settings for the springs
ethan
player figurine (just for fun from watching it in some crazy situations)
fully developed worlds
dascuugen
free rotation with friction for motorized blocks,
ball socketed bracket (hinge alike)
octopod
support for gamepad analogs for keybinds
sandbox map with only visible floor
low graphics option for monster builds
irglen
money system
"rack" type of block (kinda flat cog)
suburansb
ability to "toogle on" (like pistons) for all automatic elements (for instace constant movement for wheels)
ability to create multiple vehicles and toogling steering between them (for simplify multi machine controls)
vdragon
Bigger siege levels QuadICE
Dirigibles, Airships, Balloons, Blimps 7lbmonkey
Triggers for machines, and for mission events. trunks572
Kerbal-like level design, quests and sosuch oldhickory
Following camera twistedbronl
Ability to fire arrows - from crossbows (as single elemnt, like cannon) or something alike senortentacles
Keys for steering camera limlik
Ability to change physics by manipulating constants twistedbronl
Endless game mode where player defends his castle (using his bot and assortment of built in defense mechanisms) against waves of enemy attacks (more details in actual thread) Praesumo
keyboard shortcuts to manipulating speed of time Praesumo
Editable and/or keyboard driven camera control falk
Replay and rewind system danny24sao
Decorative parts like banners and such. snailpropulsionlabs
Unlimited ammo QuadICE
Add specs for game on Linux and Macs systems on game website falk
limiting resources to provide more challange in a campaign levels snailpropulsionlabs
Better tutorial and on the very first level Praesumo
More visible obvious way to exit a game thebluedragon
triggered explosions hpa97
better v-sync plink
presetting adjustable parts MrBetaSkull
reverse the pitch on the propellers joesnuffie
add achievements Delta3D
localization for other languages MC Lamer
more durable materials bronze
part which would act like a camera for first person experiences crashfu
fixing depth of field skully
more options for attaching springs to holders Lari Fari
I suggest that that spinner itself become the torque source with the verticle faces being the anchor points, and allowing the anchor points to be chosen to allow for more varied creation posibilities. And to also allow for a faster spinning setting, other than just 2x. starnsworth
slider on rail as a part dutchy
multiple explosions boosting eachother finestep
rocket thrusters finestep
harder levels / better victory conditions Arlekin
forum section for ss / fanarts anon
block with better friction 8bitaddiction
ability do break walls with melee weapons (to allow battering rams for instance) korish
money system as motivator / score keeping driftfridge
more sandbox maps damnatus
add collision to brackets Lari Fari
add propulsion to flamethrowers (rocket thrusters ?) pixelpodium
challanges with shared, multiplayer hi-score board zeroharker
more graphic options (borderless window, custom fps cap) giratot
proposition of better UX for changing sliders and keybind on element solano
additional projectiles for shooting duqe
current setup causes motion sickness - changing way camera works (or adding more landscape - broad subject) rylanodory
ice as a terrain type finestep
yet another idea for easing changing settings of blocks damnatus
ranking system ovexator
ability to change properties sliders of elements in-game (outside of building mode) Fox
siege engines (possibly player made) as an enemy haztoks
detach camera from WSAD controls so then they can be used for keybinding snaaky
ability to set up delay and duration for each element action crashfu
ability to adjust torque of spinning block in-game (outside of building mode) dpierres
change colours of starting block to something less anti-climatic zeroharker
customizable spinning suface grantx85
game mode based on surviving waves of enemies with shared high scores noshire
ability to turn sound completly off (not just a music) 1ryzu1
more durable sheeps Fox
folders for organising saved machines Fox
ability to keep game running while in background bloodstain
more enemies animations bloodstain
ability to place additional core blocks bloodstain
gunpowder as an element goran10gp
pigs as an ammunition hrng
merge thumbnail with .bsg file Zeblote
using map elements (sheep, people, trees) to build bloodstain
multiplatform support (3DS) bloodstain
high friction plates/elements bengarrison
larger wheels bloodstain
support for multi-core processors nacon
more (and louder) in-game music bloodstain
improving size and alignment of elements to fit perfectly to a grid octopod
improve physics of springs epicroothaircell
block transferring torque that stays attached to a grid damnatus
ability to fuse block together into one object sirenapples
ability to continuously place / remove blocks bloodstain
"decoration" category for "upowered" parts adminus
ability to self-destruct (don't pass the level, don't collect 200$) bloodstain
improve durability of elements sirenapples
nighttime levels and lightsource blocks statue
touchscreen - tablet version yousofi
different sizes / shapes of building box's as additional challenge zeroharker
make time slider more visible, especially in case of low FPS zodium
static cogs shogun
ability to place balls (fire, bomb, boulder) on grabbers suburbansb
ability to create and share challenges (as a form of multiplayer) fauxgrim
coloured cloth as a decorative part hpa97
water and ability to make ships hpa97
high friction surfaces classicsoldier
Adjustable size for wheels, Saw, Blade, Propellers terrorking
Assign more keys to on singe block jqkandrei
In game/ in forum announcement board for posting game update index and notify upcoming updates & game dev progresses bloodstain
Visual firing lines for cannons (so you can aim) obliterator2
the depth of field looks so nice so I won't turn it off, but it's a bit annoying having it permanently activated near the floor when you're away from the vehicle obliterator2
Mount camera on exising block for tps or fps viewtairuse
Better camera control classicsoldier
hill climbing floor grip block obliterator2
Different sized gears integrated with wheels (attach a gear to an unpowered wheel to link them up) obliterator2
different blocks and braces that vary in mass and strength andyp
Rope (no elastic ability) for constraction or contraption
elastic cords for ballista
andyp
Stronger wood blocks andyp
More type of gears xxjetterxx
Add an unpowered, anchored gear. One that doesn't turn terrorking
Rails for supporting objects that pivot sirfishticuffs
Cog throttle & rotation speed adjustion during usage cass
Braces are too strong, need editing classicsoldier
Item sometimes have too much vertical momentum classicsoldier
Cogs with different size/shapes classicsoldier
Killable Core Block hobbes
weapons should damage your own parts hobbes
Killer Rabbits as enemy type vindel
allow player to save in cloud folders(eg Dropbox, skydrive, ***steam cloud save) to sync it between different computers mitaywalle
Ability to map keys to gamepads/non-keyboard buttons sirfishticuffs
Realistic gyroscope physics, so that spinning objects dont fall over sltrhx
Bind multiple keys to blocksobliterator2
Option to view vehicle stress (just to see what might need reinforcing if the device falling apart a lot) obliterator2
Easier keymapper slider increments, maybe add an text box for more precise input hobbes
More additions to the current block controls zombelas1
Measureing mechanics to measure distace between mouse and object stones
See mass on each block in build mode tairuse
Block Picker (convenience tool) twl
Bind a camera save to a block so player can switch to that camera later when driving the machine twl
All irrelevant proposals were removed (about things that are already in game)
If there is something missing, please PM me with link - i did my best to collect all, and to keep it updated, but something always might slip past me.
Suggestions here are shortened versions of those from threads, i tried to keep the gist of each idea simultanously trying to make it short and explicit.
If someone has a problem with how i shortened their idea then: im sorry, PM me please, and please understand that explaining every detail of your super-duper idea here would
contradict the whole point of the list.
Sorry for lack of actualisation recently - i was quite busy.
Also i'd like to recognize and thank resatt for taking upon himself to help me here
Current status:
all sugestions are here in shortened form, with links to threads and in no particular order + some of below changes are introduced to some extend
To Do:
1.) merge duplicated ideas (keeping links to all threads mentioning them) - currently working on
2.) improve on description to better keep on with the gist of them in consistent form - currently working on (along with #1)
3.) group the ideas in subjected collections (like weapons / parts / interface etc) - todo (after completing #1 and #2)
4.) sort ideas in collection so the most mentioned will be on top - todo (after completing #3)
Various kinds of multiplayer mode suggestions - mainly about PvP: dascuugen, Xaphedo, adminus, nomenam, laithan, datguy, Arlekin, resatt, bloodstain, vvaid0, irglen, vdragon, felixdemcnell, marcocet, exedre
Ropes as an element (with intuitive rope properties): Praesumo, arne, hpa97, 7lbmonkey, adminus, sushiy, masadeer, sultryavocado
Level / Map editor - for creating custom arenas and challenges: edemim, dascuugen, adminus, MrBetaSkull, nomenam, Spicy
Some way to allow accessible modding of the game: silen, nomenam, datguy
Ability to limit movement of moving parts (for instance hinges bending or steering rotation): XerxesBlue, octopod, resatt, jimwest, irglen
Ability to place parts under certaing angle (tilted): ethan, Praesumo, TBFreaq, arne, resatt, jeveux lrxst
Ability to set moving parts to auto-returning to starting / default position: frankenstein, XerxesBlue, diluvian
Working with elements as a group - rotating, shifting, tilting, loading, editing etc: brrr, dutchy, condoz, hionimi, allmar, bloodstain, yaclive, nixzerion, vdragon, gabessdsp, obliterator2
Copy / Paste for elements and group of elements: Xaphedo, brrr, vdragon, classicsoldier
Smaller (weaker?) explosives: Praesumo, Xaphedo, hpa97, finestep
Symmetrical building (mirrored): snailpropulsionlabs, brrr, derschmied
Better cannons - more power, more range, less recoil, less weight, different ammo, better placement: Praesumo, frankenstein, plasticturd, bloodstain, masadeer, insanityexe
Chains as an element (similarly to rope): arne, Praesumo
Ability to flip "aerodynamic propeller" part to allow building propellers rotating in the other direction: carlz0r, cycokill, XerxesBlue, Praesumo
Ability to write macros / functions / scripts / programs to control machines: nomenam, Arlekin, Amadan, derschmied
Rubber armors (for absorbing shock)
Rubber panels (for making high-friction surfaces
Rubber girders/supports - for making flexible constructions
Smaller propeller assembly
Overlay to exposing stress lvl in constructions
Fix Archers positioning and animations
Parachute explosive sheep as ammo type (more detail in actual post)
Different sizes / types of wheels
Praesumo
- Magic tank // Source of magic. while magic is powerful it should have a limit, thought this would help nerf it a bit - also when hit by arrow, it could break and set fire to the machine
- Force cannon // Medium magic usage. put anything that fits into it and press <key> to shoot with high speed
- Magic cannon // Low magic usage. Hold <key> and it keeps shooting small bullets that "infect" soldiers for a few seconds and then they either turn into a small puddle or create a small explosion
- Magic Mortar // High magic usage. Shoots a huge ball of unstable magic that slowly reach its target(s) in a curved trajectory, and creates a huge explosion with big radius.
The Mortar "ball o' magic" has low effect on building but is highly effective on humans, this "nerf" makes sure that the catapult with bomb stays in the game
- Magic Hose // Low magic usage. When hold <key> down, the hose shoots out a stream of magic that turns humans into a puddle
- Magic generator // Creates magic. Slowly creates magic so if you've been sieging for a long time, fire that mortar once again
A rotating block that tries to rotate in the direction of the user's mouse instead of using <keys> (direction that tries to face mouse position is indicated with an arrow on the block).
- Reinforced wood That is still vulnerable to burning but is a bit more durable.
- Auto bow with limited arrow supply that shoots where the mouse aims.
- Auto crossbow with limited bolts, shoots further and harder than bow but reloads slower.
- Suspension attached with click and drag like contractable spring. (Also the existing suspension needs animation, but you probably know that )
- Axes, morningstars and maybe hammers.
nixzerion
Sharing machines through steam workshop
Resolution settings in-game
More options in menu (and better described)
More types of standard block (not only wood but also metal and alike)
Bigger build box
mantis
dead cow as an ammunition - causes stink and sickness in living oponents
bomb with fancier blow effects (like fireworks)
bomb in shape of D20 dice which would keep rolling until number 20 comes up - then blow in very powerful way
small transversal blade that attaches on its length, and it's saw-like
spike which would spit fire (except for its ability to ram things)
brass fist as impact damage type weapon
additional material parts (sturdier, heavier and sosuch), also interesting idea to use corpses as a building material
wrapping rope around blocks to act as an armor surface
traversal wheel - for creating monocycles
recently used tab for ease of building using same blocks
rotation of machine should include rotation of building box
free build mode allowing for doing weird things like enlarging/shrinking parts and all kinds of other crazy stuff
Xaphedo
Clip-fed Ballista.
Fire arrow
Armor Piercing arrow
Arrow whose tail pops open into a spinning blade after it lands
Cluster of small stones as ammo type
poison bomb as ammo type
chunk of ice which would freeze enemies on impact
Spinning Blade and/or bomb launcher
Realistic Flamethrower (in sense that would spit fiery liquid instead of blowing a fiery mist)
Pole-arm.
Mortar (differentiating itself from cannon in some ways)
Barrel of Oil
more cannon types
guns
Balls
reloadable cannons
more building materials
Tail fins
Longer wings
more controls for spinning block
limit length of springs
Praesumo
harpoons as weapon / grabbers
mud / swamp / vulcano terrain / level types - to provide additional challange
Wooden Castles Type of buliding easier to destroy than brick castle.
adminus
elements (and environment) for water related machines
bow (for ballista purposes)
catapult parts
more building/units on enemy side
adminus
more material types
decorative parts
glass (as a decorative part)
full metal wheels
hpa97
water gun (for extinguishing fires and sosuch)
oil/tar as a terrain type / surface type (obvious properties - sticky, flammable etc)
Fire-fighting Levels (related to water gun)
water levels
water in levels (as obstacle for instance)
water machines (ships etc)
balan
instant replays
keyboard controlled timescale
timer for reverting resolution changes
XerxesBlue
contractable springs that maintain their length
sliding parts
ability to deploy troops fighting for player
control over units and levelling system for them
a "springy" plank element
pulling mechanism for ropes
some sturdier parts
masadeer
better exiting from edition of block parameters
themed mouse cursor
ability to change keybingings for moving camera
sounds changing according to current timescale
ability to change depth of field
ability to detach camera from object
hionimi
ability to reload cannons
smooth surface (with very low traction) for ballista bearings and such
more options to place things (some elements could be placed off the grid)
Arlekin
ability to trigger an action on key release (separately from on key press)
support for hololens (if they become a thing at all)
hooks
winches
sultryavocado
- Very stiff Blocks (for better bearing seats)
- Very bendy Blocks (for Bows/Ballista/flat spring,….)
- Rigid joints (for medieval gears)
- Connection rods (would spare space and allow more complex engines)
Smooth Blocks (to enable translational bearings for strimmer’s or Ballista arrows)
- Boats (because i like to have a flying one!)
- Burning Goats as ammo (Barbecue)
- Bigger Wheels (Bigger Wheels - with even more torque - for my medieval buggy)
- Enabling rotation of Joints while in Construction mode (Because Diagonal)
derschmied
- magnets
- Conveyor Belts.
- bigger flying blocks.
- ancient rocket propulsion block
- light weight controls for aircraft
- soft braces works like rubber band
- smooth surface pieces for ballista railing.
- circular spring mechanism like the following pic
ice balls/ snow balls
- launch-able COW! or sheep which can explode
- human cannons ?!?!
- Speargun with ropes attached at the back
- ancient dragon rockets like the one in Disney's Mulan
- van helsing's automatic crossbow
- bigger aerodynamic propeller with aerodynamic spinning blocks
- flying wings which gives a bit of upward force when flying
- strong ramming beable to damage walls
- orc, large and small
- yeti (why not haha)
- Mage
- Shield guy
- enemy siege weapon
- princes, king & queens
- icy level? so flaming balls have some use to it
- flying machine levels, with bigger building boxes, because adding wings costs alot of space
- Boats? would be fun to build our own boats and shoot each other with cannons
chess level
resatt
sensitivity settings for bomb ball
power and dampening settings for the springs
ethan
player figurine (just for fun from watching it in some crazy situations)
fully developed worlds
dascuugen
free rotation with friction for motorized blocks,
ball socketed bracket (hinge alike)
octopod
support for gamepad analogs for keybinds
sandbox map with only visible floor
low graphics option for monster builds
irglen
money system
"rack" type of block (kinda flat cog)
suburansb
ability to "toogle on" (like pistons) for all automatic elements (for instace constant movement for wheels)
ability to create multiple vehicles and toogling steering between them (for simplify multi machine controls)
vdragon
Bigger siege levels QuadICE
Dirigibles, Airships, Balloons, Blimps 7lbmonkey
Triggers for machines, and for mission events. trunks572
Kerbal-like level design, quests and sosuch oldhickory
Following camera twistedbronl
Ability to fire arrows - from crossbows (as single elemnt, like cannon) or something alike senortentacles
Keys for steering camera limlik
Ability to change physics by manipulating constants twistedbronl
Endless game mode where player defends his castle (using his bot and assortment of built in defense mechanisms) against waves of enemy attacks (more details in actual thread) Praesumo
keyboard shortcuts to manipulating speed of time Praesumo
Editable and/or keyboard driven camera control falk
Replay and rewind system danny24sao
Decorative parts like banners and such. snailpropulsionlabs
Unlimited ammo QuadICE
Add specs for game on Linux and Macs systems on game website falk
limiting resources to provide more challange in a campaign levels snailpropulsionlabs
Better tutorial and on the very first level Praesumo
More visible obvious way to exit a game thebluedragon
triggered explosions hpa97
better v-sync plink
presetting adjustable parts MrBetaSkull
reverse the pitch on the propellers joesnuffie
add achievements Delta3D
localization for other languages MC Lamer
more durable materials bronze
part which would act like a camera for first person experiences crashfu
fixing depth of field skully
more options for attaching springs to holders Lari Fari
I suggest that that spinner itself become the torque source with the verticle faces being the anchor points, and allowing the anchor points to be chosen to allow for more varied creation posibilities. And to also allow for a faster spinning setting, other than just 2x. starnsworth
slider on rail as a part dutchy
multiple explosions boosting eachother finestep
rocket thrusters finestep
harder levels / better victory conditions Arlekin
forum section for ss / fanarts anon
block with better friction 8bitaddiction
ability do break walls with melee weapons (to allow battering rams for instance) korish
money system as motivator / score keeping driftfridge
more sandbox maps damnatus
add collision to brackets Lari Fari
add propulsion to flamethrowers (rocket thrusters ?) pixelpodium
challanges with shared, multiplayer hi-score board zeroharker
more graphic options (borderless window, custom fps cap) giratot
proposition of better UX for changing sliders and keybind on element solano
additional projectiles for shooting duqe
current setup causes motion sickness - changing way camera works (or adding more landscape - broad subject) rylanodory
ice as a terrain type finestep
yet another idea for easing changing settings of blocks damnatus
ranking system ovexator
ability to change properties sliders of elements in-game (outside of building mode) Fox
siege engines (possibly player made) as an enemy haztoks
detach camera from WSAD controls so then they can be used for keybinding snaaky
ability to set up delay and duration for each element action crashfu
ability to adjust torque of spinning block in-game (outside of building mode) dpierres
change colours of starting block to something less anti-climatic zeroharker
customizable spinning suface grantx85
game mode based on surviving waves of enemies with shared high scores noshire
ability to turn sound completly off (not just a music) 1ryzu1
more durable sheeps Fox
folders for organising saved machines Fox
ability to keep game running while in background bloodstain
more enemies animations bloodstain
ability to place additional core blocks bloodstain
gunpowder as an element goran10gp
pigs as an ammunition hrng
merge thumbnail with .bsg file Zeblote
using map elements (sheep, people, trees) to build bloodstain
multiplatform support (3DS) bloodstain
high friction plates/elements bengarrison
larger wheels bloodstain
support for multi-core processors nacon
more (and louder) in-game music bloodstain
improving size and alignment of elements to fit perfectly to a grid octopod
improve physics of springs epicroothaircell
block transferring torque that stays attached to a grid damnatus
ability to fuse block together into one object sirenapples
ability to continuously place / remove blocks bloodstain
"decoration" category for "upowered" parts adminus
ability to self-destruct (don't pass the level, don't collect 200$) bloodstain
improve durability of elements sirenapples
nighttime levels and lightsource blocks statue
touchscreen - tablet version yousofi
different sizes / shapes of building box's as additional challenge zeroharker
make time slider more visible, especially in case of low FPS zodium
static cogs shogun
ability to place balls (fire, bomb, boulder) on grabbers suburbansb
ability to create and share challenges (as a form of multiplayer) fauxgrim
coloured cloth as a decorative part hpa97
water and ability to make ships hpa97
high friction surfaces classicsoldier
Adjustable size for wheels, Saw, Blade, Propellers terrorking
Assign more keys to on singe block jqkandrei
In game/ in forum announcement board for posting game update index and notify upcoming updates & game dev progresses bloodstain
Visual firing lines for cannons (so you can aim) obliterator2
the depth of field looks so nice so I won't turn it off, but it's a bit annoying having it permanently activated near the floor when you're away from the vehicle obliterator2
Mount camera on exising block for tps or fps viewtairuse
Better camera control classicsoldier
hill climbing floor grip block obliterator2
Different sized gears integrated with wheels (attach a gear to an unpowered wheel to link them up) obliterator2
different blocks and braces that vary in mass and strength andyp
Rope (no elastic ability) for constraction or contraption
elastic cords for ballista
andyp
Stronger wood blocks andyp
More type of gears xxjetterxx
Add an unpowered, anchored gear. One that doesn't turn terrorking
Rails for supporting objects that pivot sirfishticuffs
Cog throttle & rotation speed adjustion during usage cass
Braces are too strong, need editing classicsoldier
Item sometimes have too much vertical momentum classicsoldier
Cogs with different size/shapes classicsoldier
Killable Core Block hobbes
weapons should damage your own parts hobbes
Killer Rabbits as enemy type vindel
allow player to save in cloud folders(eg Dropbox, skydrive, ***steam cloud save) to sync it between different computers mitaywalle
Ability to map keys to gamepads/non-keyboard buttons sirfishticuffs
Realistic gyroscope physics, so that spinning objects dont fall over sltrhx
Bind multiple keys to blocksobliterator2
Option to view vehicle stress (just to see what might need reinforcing if the device falling apart a lot) obliterator2
Easier keymapper slider increments, maybe add an text box for more precise input hobbes
More additions to the current block controls zombelas1
Measureing mechanics to measure distace between mouse and object stones
See mass on each block in build mode tairuse
Block Picker (convenience tool) twl
Bind a camera save to a block so player can switch to that camera later when driving the machine twl