Post by Xaphedo on Jan 22, 2015 13:56:57 GMT
Right after I understood what Besiege was about, my mind instantly burst. You may think that's a hipster way to say that it blew my mind, and you would be right. But it's not just that. It burst with ideas. Quite a lot of the rascals.
Additional Projectiles
-Spring Bomb: Lighter, less destructive, and not flamed. For close-quarters destructive goodness.
-Boulder: A good ol' decahedric boulder encased in iron. Can also be used as a sturdy and fashionable wrecking ball.
-Cowabanger: A self inflated dead cow, with all its orifices corked shut. It burst on impact into an obscene amount of gore, killing every living being nearby that's got anything resembling a nose.
-Fireworksphere: A lighter, less powerful, but much prettier bomb. It comes in two colors: joyful rainbow and blazing death, depending on your seat number.
-Icosahedron: A 20-faced ivory polyhedron. It keeps rolling with its initial momentum until the carved number 20 comes face up. At that point it glows red and nukes the place like it's 999.
Additional Multi-Use Weapons
-Minisaw: A small transversal blade that attaches on its length, and it's saw-like. Simple enough. It neatly cuts through wood, in case you need an alternative detachment method or you want to make yourself a stool.
-Hot Beak: A pyramidal iron casing that holds a flaming something. Ramming has never been so fun!
-Plough (or a plow, a cowcatcher or whatever you fancy calling it): To make it simple, those pointy things that locomotives used to have. To scoop away debris, livestock and shenanigans of all kinds and shapes.
-Brass Fist: In case you want to pack a nice-looking punch. Unlike other weapons, it only kills upon strong impact, even though it's so majestically shiny it can blind.
Additional Tools
-Other Materials: They're not essential, but they could be useful no doubt. I'm aware that iron-filled wood is all you would normally need in a siege machine, but strurdier or lighter materials (such as iron, stone, plain wood or bone) could better fit specific roles (steady bases, counterweights, flight parts). And I may or may not dream of charging into battle with a machine made out of my fallen foes' corpses. You know what they say: intimidation, intimidation, intimidation.
-Rope "Armor": Wrapping some thick rope around basic blocks would be a good way to protect, embellish, embelliger (which sounds too cool not to be a real verb) and increase traction if needed. Very effective against arrows and your everyday mermaids.
-Transversal Wheel: A wheel that attaches perpendicularly, like a the one of a wheelbarrow. Other than the obvious practical uses, it's also crucial for those poor souls who just can't live without having ever seen a catapult balancing on a monocycle.
Additional Functionalities
-Recently used/Favourite: You know when you're messing with springs and holders and wooden blocks and armor and you just wish there was a "catapult" section? Really, all we need is somewhere to quickly find what we know we're going to repeatedly use time and time again. A "recently used" or a "favourite" tab (that you'd open and drag into it the needed pieces) would come really handy. Speaking of hands, I fear that my forearm's nerves are going to call their syndicates on me if things don't change. No pressure.
-Rotating the building box: The rotate tool is almost useless when dealing with larger machines. If you rotate to any value between 10 and 80 degrees you're bound to be intersecting with... what? It doesn't feel quite right. Of course, such rotation could be optional since, as it is, it can be exploited to build otherwise impossible shapes. But really, who needs a huge X-shaped UFO?
-Copy/Paste sections: I know symmetry has been suggested, but what about copy/pasting? You guys are probably already planning on adding it, sure, but somehow I feel like me telling you is going to make some sort of difference. Don't mind me, being an average costumer and all that.
-Arena Mode: Call it what you will, but I'm basically suggesting RoboWars. Just like everybody in his right mind has been doing. Even without set behaviors (although I don't see how letting the player setting up an AI would be any harder than the work you've already done), a local hot-seat mode would be nice (every two seconds the game stops and each player can give new orders to its machine, Toribash style). Nice? Did I really say nice? No-no-no. I meant hilariously good.
-Wild Build Mode: Tilting, shrinking, enlarging of parts would be allowed, and the parts wouldn't be fixed to a grid. If your game engine doesn't immediately start crying for its mommy just at the thought of such a thing, it'd be really cool to have such a mode, even if sketchy and glitchy and completely bonkers.
Well... that's it. For now. I do hope these suggestions turn out to be useful!
Thanks for all the great work you've already done, keep it up!
Well... that's it. For now. I do hope these suggestions turn out to be useful!
Thanks for all the great work you've already done, keep it up!