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Post by Arlekin on Feb 4, 2015 0:16:07 GMT
For now whole fun of missions is in building awesome things, which basically means that missions don't provide anything especially interesting. Not that those missions are bad, its just that one can pass each scenario by making literaly ANYTHING. I think whole thing would be more fun if there were some boundries - the most basic one for me: "your machine needs to survive the process (at least in X%)". Such condition would enforce more challenging designs.
I realize ofc that we are in very early stage and stuff, but i guess its worth discussing. What do you guys think ?
EDIT: I didn't noticed it earlier but such subject was already mentioned here, sorry for doubling :/
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