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Post by snailpropulsionlabs on Jan 19, 2015 3:24:00 GMT
A couple of suggestions based on my 30min intial playthrough:
1. Symmetry Basically, mirroring of what is being built so that symmetric designs (or portions there of) can be built in half the time.
2. Resources Some sort of resource system that helps to drive the challenge of the levels, eg: less/limited wood/metal/moving parts etc.
If these are already in the game or in the 'works' then that's brilliant.
cheers, SPL
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Post by Von on Jan 19, 2015 3:59:47 GMT
Hi, welcome to the forums and thankyou for your feedback. I know that both of these things have been discussed during development. They are both features that we'd like to see in the game but I cannot say with 100% certainty whether or not they will be implemented. I'd have to speak with the Dev's before I can elaborate more than that. I'll try to get back to you later today. But thankyou for your input, its always useful to know what matters to people.
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Post by snailpropulsionlabs on Jan 19, 2015 5:11:01 GMT
The symmetry is more important to me than the resources. Thanks for the timely response.
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