Post by starnsworth on Feb 3, 2015 12:50:01 GMT
Hey There,
Today I was toying in sandbox mode trying to create a viable aircraft that I could take into the singleplayer levels and attempt to complete the available levels by only adding weapons and little bits to it, And I found that the spinner blocks act in a very strange way, removing any possibility to create an aircraft that uses spinners and aerodynamic propelers.
Currently, the spinners act as the anchor block, with the torque being applied to the verticle face that faces the XY plane that the core sits on, though an interesting mechanic, it makes it difficult to use the spinners in any lightweight fashion, requiring an extreemely heavy base to force the spinner's torque to spin itself, and not the base.
[image]
Notice how the two spinning blocks spin in different directions, It appears that the torque is applied in different directions depending on it's relative verticle position to the core, This means, that when attempting to create a propeler system that incorperates two spinning propeler 'cores', It is impossible to create a viable lift to weight ratio, as the structure required to make the propeler zones is too heavy, and adding more weight in the form of more propeler 'tines' ends up with the core either, A) not spinning fast enough to generate lift in the engine, or B) Creating Torque in the spinner itself causing it to break the connections, be it a brace or wood.
I suggest that that spinner itself become the torque source with the verticle faces being the anchor points, and allowing the anchor points to be chosen to allow for more varied creation posibilities. And to also allow for a faster spinning setting, other than just 2x.
Thanks in advance.
Today I was toying in sandbox mode trying to create a viable aircraft that I could take into the singleplayer levels and attempt to complete the available levels by only adding weapons and little bits to it, And I found that the spinner blocks act in a very strange way, removing any possibility to create an aircraft that uses spinners and aerodynamic propelers.
Currently, the spinners act as the anchor block, with the torque being applied to the verticle face that faces the XY plane that the core sits on, though an interesting mechanic, it makes it difficult to use the spinners in any lightweight fashion, requiring an extreemely heavy base to force the spinner's torque to spin itself, and not the base.
[image]
Notice how the two spinning blocks spin in different directions, It appears that the torque is applied in different directions depending on it's relative verticle position to the core, This means, that when attempting to create a propeler system that incorperates two spinning propeler 'cores', It is impossible to create a viable lift to weight ratio, as the structure required to make the propeler zones is too heavy, and adding more weight in the form of more propeler 'tines' ends up with the core either, A) not spinning fast enough to generate lift in the engine, or B) Creating Torque in the spinner itself causing it to break the connections, be it a brace or wood.
I suggest that that spinner itself become the torque source with the verticle faces being the anchor points, and allowing the anchor points to be chosen to allow for more varied creation posibilities. And to also allow for a faster spinning setting, other than just 2x.
Thanks in advance.