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Post by epicroothaircell on Feb 8, 2015 15:00:53 GMT
Currently it appears (to me at least) that the force applied by the springs is (largely or entirely) irrespective of the acceleration they are undergoing. This favours balisters far more than catapults as balisters tend to have very little moving mass (when compared to catapults) and thus very high accelerations can be generated. I suggest that the force applied by a spring should be modelled according to a law similar to:
Fapplied = Frest - Massspring*Accelerationspring
This would have very little impact on catapults as the springs do not experience large accelerations, instead catapults rely on long arms to generate high velocities, yet the accelerations that balisters can achieve would be greatly reduced. However a small buff to the rest force may still be needed.
Of course I could be entirely wrong in my observation and thus would withdraw my suggestion.
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Post by Arlekin on Feb 9, 2015 13:21:19 GMT
Hmm... im no physicists but i think i can grasp what are you talking about. Well, i think this should be modeled according to real life laws of physics (i don't know whether your proposal differs from them though). Can i name it as "improve physics of springs" on compilation list ? I need something short and verbose, but since im not sure if i understood the suggestion i'd hate to make the mistake of unjust description/
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Post by epicroothaircell on Feb 10, 2015 16:17:16 GMT
Sure go ahead, I can't think of anything better.
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