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Post by vdragon on Feb 11, 2015 16:36:29 GMT
Hello! Here are some suggestions (some may may have been already done, they are in green):
Probably easy to implement: -Toggle checkbox on all powered parts (like the piston, example for powered wheel: press binded key once, wheel keep turning as if the key was kept pressed). -Copy-Paste functions between saves. -multiselection/area building / area deletion tool
Probably harder to implement:
-multiple vehicle in a level, that you can toggle between.
Probably even harder to implement:
-Use the previous system (multiple vehicles) to add an option for multiplayer, where the commands given by the clients would be simply streamed to the server, and the server would just keep the status of the elements synced (as the goal would be to only have a 3-4 player at max, all the data could be sent every 5 frames and interpolated between, or something like this).
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Post by Arlekin on Feb 11, 2015 18:52:11 GMT
Please, if you wanna add next bunch of ideas do it in new thread. I am linking to threads from list of all suggestions and if you edit thread, chances are that i won't notice so i won't make any new entries / links vdragon - you can currently build and control multiple machines, the only thing is the controls shouldn't overlap (otherwise they will cause action on both machines), does that satisfies you in terms of your suggestion ?
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Post by vdragon on Feb 12, 2015 15:46:25 GMT
No, because a machine can't be easily imported into a scene (see the copy/paste suggestion, for now you need to fully rebuild it/build it in the scene), also, control overlapping quickly become a real problem for complex machines (example: all my of my helicopters take at least 8 keys to be controlled )
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Post by Arlekin on Feb 13, 2015 21:28:40 GMT
Okay, i updated list to include also suggestion about tooglable vehicles
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