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Post by nomenam on Feb 2, 2015 1:05:52 GMT
Man this game is so fun already, but there is one thing keep bothering me, when I using the those powered block/gear they have to move at the same time. If only steering and steering hinge can be controlled by using different keys, or what if I want the left steering can be activated later than the right one. I really hope there is an advanced option that can separate the control (for example key + key ), or even a more advanced feature: macro editing ! (1 and 2 as a group controlled by A key /3 ,4 controlled by B,C key / when 5 is activated 6 become active and 7 get activated after 6 / so on). I know it can be very complicated, so I'm just hope maybe in the very far future(may be 2 or 3 years later I really don't care about time,if developers are planning to add an advanced option). PVP: who doesn't love to play against other players' by using their very own war machine. Perhaps not an internet based (consider the complexity) a LAN match also can be appreciated. Maybe not machine versus machine, what about defense and offense; it also sounds fun. Map editing/mod: Because why not? I know those three feature may not suit for the current price, and I'm wondering if there is any way to donate money to developer? This game really deserve a higher price if it gets better and better. Please excuse my English. :)
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QuadICE
Builder
Besiegement is magic!
Posts: 39
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Post by QuadICE on Feb 2, 2015 5:26:53 GMT
To customize controls just click the wrench button on the top, lol.
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Post by luffier on Feb 3, 2015 4:20:10 GMT
I was just going to post this. It would be great if (1) blocks could be bind to multiple keys (like: canon fires when A or B is pressed) and (2) bind a group type instead of going one by one.
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Post by comet on Feb 3, 2015 4:38:44 GMT
It isn't intuitive where it is or how it works, but this function exists. Click the wrench, then click the component you want to adjust. you can change the function key and sometime the power of that component.
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Post by luffier on Feb 3, 2015 4:54:00 GMT
Oops, point one corrected, it's kinda late here.
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