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Post by bigbrother on Jan 30, 2015 19:44:07 GMT
It's become clear to me that once I stack wheels or spinning blocks on each other, the ones further from the base become faster. I know this because I always have a problem with larger stacks bending depending on the forces applied to it. What I don't know is how to adjust the speeds accurately enough (for this game) so that the entire stack is close to the same speed throughout. Are there any of you who have worked this out in maths?
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Post by vegeta897 on Jan 31, 2015 22:57:30 GMT
I'm not totally sure if I'm understanding the scenario you describe, but no matter what speed you set to a wheel that is mounted on another wheel, it is going to go faster than the first wheel because it's adding angular speed on top of the first wheel's speed. You'd have to give it no speed if you want it to spin just as fast.
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Post by Praesumo on Feb 1, 2015 13:43:42 GMT
Well. I'm no mathematician...but the guy above me is correct. No matter what speed the 2nd wheel is going compared to the first, if it's powered it will be going faster, even if you have it set at the slowest slider bar setting.
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Post by tyrog on Feb 1, 2015 13:49:34 GMT
Well. I'm no mathematician...but the guy above me is correct. No matter what speed the 2nd wheel is going compared to the first, if it's powered it will be going faster, even if you have it set at the slowest slider bar setting. Well... There is another way. Here's an example where the fastest spin is on the bottom and the slowest one is on the top. Spinning.bsg (1.74 KB) What you have to do is "slow down" the spinning block by making it go in the opposite direction ( the F key) with a slow speed. If you put it at .10 and in the opposite direction, the spinning block above the one that goes .50 for example will go at .40 in the right direction. See the example if I'm not being clear enough EDIT : and if you want to have your whole stack to spin at the same speed, first, don't use "spinning" blocks to stack on the first one, or put them at 0 spin.
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Post by michael on Feb 3, 2015 20:18:50 GMT
A break function would be nice so that you essentially just have a bigger single wheel. I would love to see implementation of an axle system where you slide things over it and the axle drives all of them.
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