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Post by Redstoneman on Feb 16, 2015 0:33:52 GMT
Another possibility is that you didn't tilt the rotors a few degrees forward (like I described in the Controls section in my thread). It boosts the Osprey's speed a little and helps with stabilization. THISI'm almost certain no one ever reads the controls or control-tips before using a machine. I've seen at least THREE videos now where streamers or youtubers have used my Apache helicopter, but didn't seem to have any clue of the controls. One of those people took 10 in-game minutes to figure out that you can press 1 to tilt the rotors and take off. (He thought it just...hovered, i guess???) It's so frustrating to watch people use something you created to work a certain way TOTALLY wrong. I have yet to see anyone properly tilt the main rotors forward before trying to move forward in my Apache. Sounds like your design has a similar feature. It makes flying forward so much more stable and fast...yet NO-ONE ever does it! It's frustrating to watch people take off and then just mash the forward key, so the tail lifts (and hits the main rotors that SHOULD have been tilted) and then they just say something like "Oh well, I guess the design isn't that good! Look, the rotors just fall off when I go forward!" (AAAAAARGH!) Wouldn't have been much of an Osprey without the tiltable rotors Ya know, good thing we aren't designing guns here, somebody might have accidentaly shot themselves because of going TL;DR (Although an aircraft crash is arguably more disasterous). Also chill man, it's just a game XD
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Post by Praesumo on Feb 16, 2015 0:48:55 GMT
Lol. No worries. I was exaggerating for effect. I'm chill. But I love that someone with your Avatar picture (You don't look chill at all!) is telling me to chill :P
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Post by Redstoneman on Feb 16, 2015 0:52:24 GMT
There's always time for JonTron c:
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Post by agustusx on Feb 16, 2015 1:15:39 GMT
this is my new most reliable heli (attack version) well done.
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Post by vandom on Feb 16, 2015 1:18:46 GMT
To answer your question, I honestly think that's an error on your side, but then again, I mash I all the time to keep it stabilized. It takes little effort, but a lot of getting used to. Another possibility is that you didn't tilt the rotors a few degrees forward (like I described in the Controls section in my thread). It boosts the Osprey's speed a little and helps with stabilization. I really need to make ma boi a little lighter anyway. The armed version has very limited ascending speed because of all the wood and bracing. Yes I read the instructions, however I forgot about tilting the rotors forward, didn't really fix it as much as Id hoped and it kind of makes hovering in place difficult when it is always moving forwards. Its a great machine but I really struggle with it. As for removing weight its a problem I'm having all the time with my single rotor designs. I use weight blocks for everything because they are the lightest I think in the game. The reinforcing bars are very heavy however.
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Post by vandom on Feb 16, 2015 4:12:13 GMT
I'm really proud of this one. Its super stable, and addresses some of all the criticism coming from manaseed. Have fun flying. HeleX5.bsg (12.78 KB) Controls: Hover 5 Ascend 5+8 Descend 5+2 Pitch up/down Roll left/right Yaw 4/6
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Post by PrecisionAssassin on Feb 16, 2015 7:02:16 GMT
I love this helicopter Prae! Took me a bit to figure out how everything worked, but I got the hold of it. It's amazing how you thought of how to do that!
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Post by Redstoneman on Feb 16, 2015 8:48:44 GMT
What speed are you running the Osprey at? My computer (unfortunately) doesn't allow me to go above 60% with it, but at the same time I have more time to react and I guess it lets me correct the flight better. Try running it on decreased speed if you're still having problems.
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Post by vandom on Feb 16, 2015 10:10:22 GMT
What speed are you running the Osprey at? My computer (unfortunately) doesn't allow me to go above 60% with it, but at the same time I have more time to react and I guess it lets me correct the flight better. Try running it on decreased speed if you're still having problems. 60%! Haha yea I run everything at 100%. Still have a bit of trouble but the extra reaction time does wonders, especially when its a control scheme you aren't used to. I really wish I had your and praes talent for art, your osprey really does look like a flying machine, all mine end up looking like some kind of mechanical monsters.
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Post by Redstoneman on Feb 16, 2015 11:29:00 GMT
Well, achieving the balance between Form and Functionality is often a hard thing to do xD I'd go for functionality over form any day, but when it comes to replicating a real life machine, I went for the form first Fortunately for me, Ospreys are rather balanced as they are, so when I had the hull ready to go and slapped on some engines, after a while it turned out this fatty can actualy fly C: I'd say my machine consists of 50% wood, 10% wing panels, 20% braces and 20% LUCK. For some Functionality-Over-Form check out the prototype osprey in my thread. I'm working on a legal version as we speak, but they keep breaking apart. They're lightweight but fragile and I cannot seem to find the right proportions between those two values >_>
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Post by ManaSeed on Feb 16, 2015 11:42:05 GMT
I'm really proud of this one. Its super stable, and addresses some of all the criticism coming from manaseed. Have fun flying. It has perfect hover, self-stabilizing(anti-tilt), satisfying mobility, and it looks good too. You basically solved every major problem associated with this flying machine. Long story short. Go google 100 synonyms of “awesome”. Incidentally, you might be interested to know this. Initial Position Scenario 1 Scenario 2 I’ve tried this several times. It will slightly veer towards right in scenario 2. I’ve check the controls and center of mass, I find nothing wrong. Well, this is not a significant matter at all since the beast itself is too powerful. FYI, sometimes my machines (including ground units) experience unexplained imbalance too. P.S. @ You *pointing finger* You gaiz develop choppers so fast I don’t even have the proper time to test all of them. All of you aviation engineers deserve this song. It’s not easy, really.
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Post by Redstoneman on Feb 16, 2015 12:07:17 GMT
I've scrapped two ospreys in the past half of an hour ;_; The first one was too unstable. I was clicking I, K, left and right so fast they were beginning to turn red. The second one looks like this: And can't take off due to me being stupid and wanting to make it legal. I think I'll rebuild the second one in a little different form and a ton of braces. Hopefully it can leave the ground. Edit: Okay, I rebuilt it. You can find it in my thread, imma just leave a pic in the spoiler below. If you can make it fly, I will shake your hand. For now - back to sandbox.
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Post by vandom on Feb 16, 2015 19:44:24 GMT
Incidentally, you might be interested to know this. Initial Position Scenario 1 Scenario 2 I’ve tried this several times. It will slightly veer towards right in scenario 2. I’ve check the controls and center of mass, I find nothing wrong. Well, this is not a significant matter at all since the beast itself is too powerful. FYI, sometimes my machines (including ground units) experience unexplained imbalance too. Ugh this one... yea it is something I am PAINFULLY aware of. The real difficulty with this phenomena is it only happens at certain times(so cant passively counteract it) and it changes in strength over the course of the tilt forwards(so having corrections tied to forward pitch controls either does too much or too little just making it unpredictable). If someone could help with this issue it'd make a lot of designs better. I haven't bothered to test too much into what this thing is but I suspect something like this. Unfortunately this is where physics turns to magic for myself.
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Post by agustusx on Feb 17, 2015 1:24:40 GMT
I'm really proud of this one. Its super stable, and addresses some of all the criticism coming from manaseed. Have fun flying. yes this is very nice, well done.
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Post by vandom on Feb 17, 2015 1:34:21 GMT
So I did a little testing and the findings aren't surprising, seems like besiege does have some magic physics going on in it. This is my little testing platform. The weighted part representing the propellers will be rotating clockwise. I control the pitch forwards and backwards, however It is allowed to tilt left and right freely. When I pitch the rotating weights forwards it is pulled to the right. When I pitch it backwards it is pulled to the left. Changing the rotation swapped the directions. Redstonemans osprey doesn't have this effect because he uses two propellers made of wings spinning in opposite directions. I believe there is a lot of demand for reversed props so the solutions for these prop driven designs might just be waiting for a future patch. Actually already using what I learned to make some designs better.
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