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Post by Praesumo on Jan 31, 2015 6:25:21 GMT
Hey guys, today I was messing about with helicopters a bit, and thought I'd post a few designs. These first helis are the prototypes, the final product (Apache) is below.EDIT: None of these may fly after update (2/22/2015) The propellers have changed.I think I was pretty successful! It controls pretty well once you get the feel for it. Controls: Shift = Thrust Q/E = Roll Left/Rght U/O = Tilt rotor forward/back (This is the trick. Tilting it forward some allows for more stable forward flight!) I/K = Down/UP J/L = Left/Right R = Drop Bomb Here's a video of the final product of my experiments: EDIT: "Oh gawd it recorded the music I was listening to at the time. I didn't know it would do that!" (have since changed the original audio to take out copyrighted music) Here's very early on in my progress. Heli Attempt 1.bsg (10.95 KB) PictureAnd Here is a bit later Heli Attempt 2.bsg (11.87 KB) PictureAnd finally where I'm currently at! Heli Attempt 3.bsg (13.21 KB) Love feedback if you feel like leavin any!
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pox
Peasant
Posts: 5
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Post by pox on Jan 31, 2015 8:08:33 GMT
It looks sweet but yeah, pretty hard to fly So many controls. Need a lot of practice to fly this smoothly.
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Post by stantian on Jan 31, 2015 8:35:25 GMT
You can use another spin block on the top the your wheel. it is more efficient than pure wheels.
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Post by Praesumo on Jan 31, 2015 11:09:55 GMT
It looks sweet but yeah, pretty hard to fly So many controls. Need a lot of practice to fly this smoothly. Ask, and you shall receive! This is much easier to fly, and is self-stabilizing (no seriously)! Can hover perfectly and has fine-tuned pitch control. 4 bombs and a nose-mounted cannon should be enough to finish off about any map And it's ALMOST legal (as in: fits in the box). And would probably be easy to downsize to fit! Apache Attack Heli.bsg (16.7 KB) Try it out. It's fun to fly! Only weakness seems to be hard banking. But it can still fly even when the large chopper blades come off. Same controls as above, but also 1 and 3 for rudder pitch. The chopper will only hover until you use 1 or 3 to increase/decrease lift!Bombs are now R,F,V,B. Cannon is C. TIP for flying: Use I and K sparingly (forward and back)...Once tilted forward the chopper will continue that way. Also, before moving forward, tilt the rotors forward slightly (or to your liking) by pressing U. O tilts them back. This helps with forward travel and keeps the rotors from hitting the tail if you overuse the forward button. ENJOY!
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Post by sgolum on Jan 31, 2015 15:25:25 GMT
Looks damn cool
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Post by Matt on Jan 31, 2015 15:27:14 GMT
OMG nice work Praesumo!
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Post by Praesumo on Feb 1, 2015 0:43:42 GMT
Sweet baby jesus, I'm the developers 6th comment! Glad you're liking it! I hope you're having as much fun seeing/playing with what I make as I have making them! Love the game. Keep up the good work.
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Post by archerhawke on Feb 1, 2015 9:40:29 GMT
Very nice How did you attach the 4 top propellers on the wheels ?
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Post by Praesumo on Feb 1, 2015 10:48:18 GMT
Ahhh, I was wondering when someone would notice. Here's how it's done.
Place a wheel. Place a block (any kind) on that wheel Connect propellers to all 4 sides of that cube Remove cube Add wheel where the cube was.
*This last bit might leave you thinking, "but the propellers will block the placement!" (and you'd be right)
But it can be done by using the part placement bug. Basically what I do is, turn on ALL of the graphics settings (to tank my FPS into the teens or worse), and then there is a NOTICEABLE delay from when you hover your cursor over an area you want to place before it turns red (not allowed). By moving the cursor over the spot you want to place and clicking before it turns red, you can place a part there.
This can be done in other places too! It's a great time-saver(like when an annoying strut or spring is in the way, and you WOULD have to remove it before placing...then put it back) It saves TONS of time by allowing me to not have remove and replace tons of parts.
If what I just said isn't clear, let me know and I'll try to make a video at some point... but I live near Seattle, and tomorrow the Hawks are playing in the SuperBowl...so I definitely have to don my jersey and go watch the game with friends!
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Post by MrBetaSkull on Feb 1, 2015 19:16:29 GMT
That moment when you can't make it do any delay even though you put everything on MAX and has a 4K monitor
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Post by Praesumo on Feb 2, 2015 1:32:20 GMT
Hahaha, sounds like a good problem to have, lol. Just in THIS game there's a slight advantage (just in the editor). I'd trade you computers any day!
It is still possible with higher frames...it's just a lot harder. I'll see if I can make a video in a bit...it's a tie game right now GO HAWKS. SOOOPERBOWL!!!
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Post by comet on Feb 3, 2015 5:00:56 GMT
My helicopter isn't fit to crash into the White House lawn in comparison to this thing. I am amazed.
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Post by WarHamster on Feb 5, 2015 23:11:49 GMT
Smart thing with the main rotor, its really stabilizes itself, one block with blades rotates in one way, other in another way, so machine isnt flipping to left or right. And those wings on steering blocks - its a great idea man, hats off to you.
So technically your chopper is more like Ka-52, then Apache)
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Post by Praesumo on Feb 6, 2015 6:30:16 GMT
(Google searches Ka 52 since I have no Idea what that is) "Well damn, I think he just might be right!" But seriously though, it's practically impossible to create a working chopper without using the free-spinning block and counter rotating blades to keep the torque from messing things up. Perhaps there's another way, or maybe a future patch will change things...but for now that's the best I could do.
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Post by elderberry on Feb 9, 2015 13:18:27 GMT
Will try it right now. I still havent find out what all of this flying wings do. awesome work
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