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Post by Von on Jan 22, 2015 20:59:57 GMT
During development thus far we've been very limited in our ability to assess the performance of besiege on different system specifications for Mac. If you have bought the game for Mac, it would greatly help us if you could post your system specs in this thread and tell us how it performed. Please try to include the following: - OS Version
- CPU Specs / Name
- Ram Specs
- Graphics Card
- Laptop Model Number (If applicable)
Many Thanks!
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Post by bobby on Jan 22, 2015 21:48:55 GMT
Hi,
Just wanted to say how much I like your game! It runs very smoothly at 1024x768 (windowed) on my 2010 Macbook Pro. I've got everything turned on except DoF. Trying DoF dropped it down to an unplayably low framerate, I'd guess below 20 (TBH I didn't like the look with DoF anyway).
OSX 10.9.5 2.4GHz i5 4Gb DDR3 1067Mhz Nvidia GeForce GT330M MacBookPro6,2
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Post by whispertron on Jan 23, 2015 12:34:18 GMT
Game runs like silk on my Macbook Pro (Mid-2014, 13" Retina). Can't recall any stutters or such to date but I've just restarted the campaign with the new Mac version on 1920 x 1080 so will let you know if any performance issues come up. It's definitely giving the graphics chipset a thrashing though. Running Besiege is the only time I hear the cooling fans, but it is one of the few games I run on my Macbook.
OSX 10.10.1 2.6Ghz Intrl Core i5 8GB 1600Mhz DDR3 Intel Iris 1536MB
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Post by youri on Jan 23, 2015 16:10:43 GMT
Just bought the Alpha and i've got to say i'm already having great fun ^^
Haven't made any crazy large machines yet but thus far the game runs very good. The first time i tried to take a screenshot it crashed but after reopening it worked.
OSX 10.10.1 2,3 GHz Intel Core i7 16 GB 1600 MHz DDR3 Intel HD Graphics 4000 1024 MB MacBook Pro (15-inch, Mid 2012)
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Post by goldfinger10 on Jan 24, 2015 19:40:48 GMT
First I just want to say that this game is amazing and I'm very glad to be a part of the alpha. The game runs beautifully on my macbook air so thumbs up on the optimization thus far! The only issue I have is that I can't run the game in 1440 x 900 resolution so I'm forced to use a non native res. If you could add 1440 x 900 soon that would be great! OSX 10.10.2 (beta) 1.7 ghz Intel Core i7 8 GB 1600 MHz DDR3 Intel HD Graphics 5000 1536 MB MacBook Air(13-inch, Mid 2013)
Keep up the awesome work!
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Post by calum511 on Jan 25, 2015 0:33:40 GMT
OSX 10.10.1 3.4Ghz Intel Core i7 12 GB 1333 MHz DDR3 AMD Radeon HD 6970M 1024 MB iMac (27 inch, late 2011)
Game runs fantastically with graphics as high as possible in highest res. Really impressed!
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Post by goldfinger10 on Jan 25, 2015 1:11:30 GMT
I have to say I only get around 30 fps but it's definitely playable
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Post by djxjd on Jan 28, 2015 4:13:47 GMT
Hi there, Unfortunately for me, Besiege is incapable of launching. Whenever I attempt to launch it, I get the message "The application “Besiege” can’t be opened." Any help would be greatly appreciated. Edit: I did some research on the forums and found out that the problem I was having has already been solved. For any of you who is experiencing this problem as well, here is a link to the page that fixed it for me. besiege.freeforums.net/thread/107/game-starting-on-mac-fixOSX 10.10.1 2.9 GHz Intel Core i7 8 GB 1600 MHz DDR3 Intel HD Graphics 4000 1024 MB MacBook Pro (13-inch, Mid 2012)
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Post by benjk on Jan 28, 2015 20:09:46 GMT
Macbook Pro (13" late 2013) OS X 10.10.1 2,6 GHz i5 8GB 1600 MHz DDR3 Intel Iris 1536 MB
It works on low resolution without effects, but the fans are working overtime.
Small bug I have noticed: Sometimes when I try to undo, when building, it doesn't undo in the order i built. It just removes random parts of my machine. Maybe it was because I loaded an old machine.
But, great game! Lovely graphics and GUI!
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Post by gepwin on Jan 30, 2015 5:25:38 GMT
OS X 10.9.5 (13F34) 3.2 GHz Intel Core i5 8 GB 1600 MHz DDR3 NVIDIA GeForce GT 755M 1024 MB Desk top
The game runs amazingly, I have never noticed a slowdown of any kind.
Also this game is incredible, this alpha alone is as good as any finished game I have ever played, I can't even imagine how good the final game will be.
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Post by nyegaard286k on Jan 30, 2015 9:08:49 GMT
The only problem i have, is that the resolution only goes to 1920x1080. For some reason that looks nothing like i should on my screen, its very compressed compared to other games running same resolution. I have a Retina MacBook Pro late 2013, running OS X 10.10.1, and the resolution on that is 2560x1600. I would be nice to see some more resolutions optimised for these mac screens. Other than that, the game runs smooth when there are no "NPC's". Attachments:
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Post by rjhitch on Jan 31, 2015 9:58:43 GMT
iMac (27" Late 2013) Mac OS X Yosemite Version 10.10.2 3.2GHz Intel Core i5 iMac (27" Late 20) 8GB 1600 MHz DDR3 NVIDIA GeForce GT 755M 1024MB
The game doesn't start up at all. I even tried the Terminal solution djxjd linked to and it didn't fix anything. Whenever I try to launch the game it goes black for a second then tells me that the application "quit unexpectedly". It also gives me a list of problem details:
Process: Besiege [786] Path: /Applications/Besiege.app/Contents/MacOS/Besiege Identifier: unity.Spiderling Games.Besiege Version: Unity Player version 4.5.1f3 (4.5.1f3) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Besiege [786] User ID: 501
Date/Time: 2015-01-31 01:54:57.514 -0800 OS Version: Mac OS X 10.10.2 (14C109) Report Version: 11 Anonymous UUID: B4A0AF97-62EF-5188-B65D-640922A18399
Time Awake Since Boot: 1300 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
VM Regions Near 0: --> __TEXT 0000000100000000-0000000100db0000 [ 13.7M] r-x/rwx SM=COW /Applications/Besiege.app/Contents/MacOS/Besiege
Application Specific Information: abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff91714286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8c2a2b53 abort + 129 2 libmono.0.dylib 0x000000010165aec9 mono_handle_native_sigsegv + 732 3 libmono.0.dylib 0x00000001016a2653 sigabrt_signal_handler + 100 4 libsystem_platform.dylib 0x00007fff867d6f1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff91714286 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff8c2a2b53 abort + 129 7 unity.Spiderling Games.Besiege 0x00000001003ff054 HandleSignal(int, __siginfo*, void*) + 36 8 libmono.0.dylib 0x00000001016a225e mono_chain_signal + 71 9 libmono.0.dylib 0x00000001015f0bab mono_sigsegv_signal_handler + 213 10 libsystem_platform.dylib 0x00007fff867d6f1a _sigtramp + 26 11 libsystem_c.dylib 0x00007fff8c246152 strlen + 18 12 unity.Spiderling Games.Besiege 0x000000010028d309 GetFontMetadata(std::string const&, std::string&, std::string&, unsigned int&, unsigned int&, int*) + 217 13 unity.Spiderling Games.Besiege 0x000000010028d530 ReadFontFiles() + 400 14 unity.Spiderling Games.Besiege 0x000000010028da2e DynamicFontData::GetFaceForFontRef(FontRef&, std::vector<PPtr<Font>, stl_allocator<PPtr<Font>, (MemLabelIdentifier)26, 16> >&) + 526 15 unity.Spiderling Games.Besiege 0x000000010028db22 DynamicFontData::GetFaceForCharacterIfAvailableInFont(FontRef&, std::vector<PPtr<Font>, stl_allocator<PPtr<Font>, (MemLabelIdentifier)26, 16> >&, unsigned int) + 34 16 unity.Spiderling Games.Besiege 0x000000010028dca3 DynamicFontData::GetFaceForCharacter(std::vector<UnityStr, stl_allocator<UnityStr, (MemLabelIdentifier)26, 16> >&, std::vector<PPtr<Font>, stl_allocator<PPtr<Font>, (MemLabelIdentifier)26, 16> >&, unsigned int, unsigned int) + 163 17 unity.Spiderling Games.Besiege 0x000000010028e2ca Font::GetCharacterBitmap(unsigned int&, unsigned int&, unsigned int&, RectT<float>&, float&, unsigned int, int, unsigned int) + 106 18 unity.Spiderling Games.Besiege 0x0000000100291c62 Font::AddCharacterToTexture(unsigned int, int, unsigned int) + 162 19 unity.Spiderling Games.Besiege 0x0000000100292ba3 Font::CacheFontForText(unsigned short*, int, int, unsigned int, std::vector<TextFormatChange, std::allocator<TextFormatChange> >) + 723 20 unity.Spiderling Games.Besiege 0x000000010036eb9a NativeTextGenerator::Setup() + 666 21 unity.Spiderling Games.Besiege 0x000000010036d297 TextMeshGenerator2::Generate() + 423 22 unity.Spiderling Games.Besiege 0x000000010036cf79 TextMeshGenerator2::Get(UTF16String const&, Font*, TextAnchor, TextAlignment, float, float, float, bool, bool, ColorRGBA32, int, int) + 1033 23 unity.Spiderling Games.Besiege 0x00000001002a15ad TextMesh::ApplyToMesh() + 237 24 unity.Spiderling Games.Besiege 0x00000001002a1321 TextMesh::AwakeFromLoad(AwakeFromLoadMode) + 193 25 unity.Spiderling Games.Besiege 0x00000001004355b8 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) + 200 26 unity.Spiderling Games.Besiege 0x0000000100434ffc AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) + 108 27 unity.Spiderling Games.Besiege 0x00000001003c8ee6 CompletePreloadManagerLoadLevel(std::string const&, AwakeFromLoadQueue&) + 86 28 unity.Spiderling Games.Besiege 0x00000001003ae10f LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) + 1103 29 unity.Spiderling Games.Besiege 0x00000001003b2c09 PreloadLevelOperation::IntegrateMainThread() + 73 30 unity.Spiderling Games.Besiege 0x00000001003b1bc1 PreloadManager::UpdatePreloadingSingleStep(bool) + 305 31 unity.Spiderling Games.Besiege 0x00000001003b2262 PreloadManager::WaitForAllAsyncOperationsToComplete() + 130 32 unity.Spiderling Games.Besiege 0x00000001003af3ff PlayerLoadFirstLevel() + 319 33 unity.Spiderling Games.Besiege 0x00000001006f4bc8 SetupUnityPlayer(bool, int, char**) + 984 34 unity.Spiderling Games.Besiege 0x00000001006f6182 -[PlayerAppDelegate applicationDidFinishLaunching:] + 450 35 com.apple.CoreFoundation 0x00007fff91e6ecdc __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12 36 com.apple.CoreFoundation 0x00007fff91d60244 _CFXNotificationPost + 3140 37 com.apple.Foundation 0x00007fff8d7eac31 -[NSNotificationCenter postNotificationName:object:userInfo:] + 66 38 com.apple.AppKit 0x00007fff9011d9ab -[NSApplication _postDidFinishNotification] + 291 39 com.apple.AppKit 0x00007fff9011d716 -[NSApplication _sendFinishLaunchingNotification] + 191 40 com.apple.AppKit 0x00007fff9011a536 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 574 41 com.apple.AppKit 0x00007fff90119f75 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 244 42 com.apple.Foundation 0x00007fff8d80a1e8 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290 43 com.apple.Foundation 0x00007fff8d80a059 _NSAppleEventManagerGenericHandler + 102 44 com.apple.AE 0x00007fff8a30399c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 531 45 com.apple.AE 0x00007fff8a303719 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31 46 com.apple.AE 0x00007fff8a303623 aeProcessAppleEvent + 295 47 com.apple.HIToolbox 0x00007fff9218ca2e AEProcessAppleEvent + 56 48 com.apple.AppKit 0x00007fff90116626 _DPSNextEvent + 2665 49 com.apple.AppKit 0x00007fff90115730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 50 com.apple.AppKit 0x00007fff90109593 -[NSApplication run] + 594 51 com.apple.AppKit 0x00007fff900f4a14 NSApplicationMain + 1832 52 unity.Spiderling Games.Besiege 0x00000001006f5367 PlayerMain(int, char const**) + 775 53 unity.Spiderling Games.Besiege 0x0000000100001b34 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff91715232 kevent64 + 10 1 libdispatch.dylib 0x00007fff8f52fa6a _dispatch_mgr_thread + 52
Thread 2: 0 libsystem_kernel.dylib 0x00007fff9171494a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8e7c140d start_wqthread + 13
Thread 3: 0 libsystem_kernel.dylib 0x00007fff9171494a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8e7c140d start_wqthread + 13
Thread 4: 0 libsystem_kernel.dylib 0x00007fff9171494a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8e7c140d start_wqthread + 13
Thread 5: 0 libsystem_kernel.dylib 0x00007fff9171494a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8e7c140d start_wqthread + 13
Thread 6:
Thread 7: 0 libsystem_kernel.dylib 0x00007fff9170f51a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001017787e9 mono_sem_wait + 37 2 libmono.0.dylib 0x00000001016ce724 finalizer_thread + 133 3 libmono.0.dylib 0x0000000101740390 start_wrapper + 454 4 libmono.0.dylib 0x000000010176f269 thread_start_routine + 211 5 libmono.0.dylib 0x000000010179527c GC_start_routine + 99 6 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 8:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff9170f4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9170e64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff91dc2b34 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff91dc1ffb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff91dc1858 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff91e77ef1 CFRunLoopRun + 97 6 unity.Spiderling Games.Besiege 0x0000000100701981 LookForNewDevices(void*) + 401 7 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 8 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 9:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x000000010046a147 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 135 4 unity.Spiderling Games.Besiege 0x00000001007307a6 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 86 5 unity.Spiderling Games.Besiege 0x000000010073062c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 76 6 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 7 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 10:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x00000001004684ca JobScheduler::WorkLoop(void*) + 106 4 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 11:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x00000001004684ca JobScheduler::WorkLoop(void*) + 106 4 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 12:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x00000001004684ca JobScheduler::WorkLoop(void*) + 106 4 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 13: 0 libsystem_kernel.dylib 0x00007fff9170f51a semaphore_wait_trap + 10 1 unity.Spiderling Games.Besiege 0x0000000100058b60 algThreadJobQueueThreadFunc + 32 2 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 14: 0 libsystem_kernel.dylib 0x00007fff9170f51a semaphore_wait_trap + 10 1 unity.Spiderling Games.Besiege 0x0000000100058b60 algThreadJobQueueThreadFunc + 32 2 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 15: 0 libsystem_kernel.dylib 0x00007fff9170f51a semaphore_wait_trap + 10 1 unity.Spiderling Games.Besiege 0x0000000100058b60 algThreadJobQueueThreadFunc + 32 2 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 16:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x0000000100343b88 SubstanceSystem::ThreadMain(void*) + 40 4 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 17:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff9170f4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9170e64f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff88f4c980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff88f4c90e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff88f4af60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff88f4ab0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff88f4a9eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 18: 0 libsystem_kernel.dylib 0x00007fff9171448a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff8c2c3e50 usleep + 54 2 unity.Spiderling Games.Besiege 0x0000000100aa26cf FMOD_OS_Time_Sleep(unsigned int) + 15 3 unity.Spiderling Games.Besiege 0x0000000100a90457 FMOD::Thread::callback(void*) + 71 4 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 19:: CVDisplayLink 0 libsystem_kernel.dylib 0x00007fff91714136 __psynch_cvwait + 10 1 com.apple.CoreVideo 0x00007fff8b749558 CVDisplayLink::runIOThread() + 676 2 com.apple.CoreVideo 0x00007fff8b74929b startIOThread(void*) + 147 3 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 4 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 5 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 20:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff9170f532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff89f43630 MPWaitOnSemaphore + 87 2 unity.Spiderling Games.Besiege 0x000000010070d47d PlatformSemaphore::WaitForSignal() + 29 3 unity.Spiderling Games.Besiege 0x00000001003b1f23 PreloadManager::Run() + 467 4 unity.Spiderling Games.Besiege 0x00000001003b1d49 PreloadManager::Run(void*) + 9 5 unity.Spiderling Games.Besiege 0x00000001004690aa Thread::RunThreadWrapper(void*) + 58 6 libsystem_pthread.dylib 0x00007fff8e7c3268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff8e7c31e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff8e7c141d thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5fbfbf28 rdx: 0x0000000000000000 rdi: 0x000000000000130f rsi: 0x0000000000000006 rbp: 0x00007fff5fbfbf50 rsp: 0x00007fff5fbfbf28 r8: 0x00007fff5fbfbe30 r9: 0x00007fff77359300 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x00000001051b8788 r13: 0x00007fff76ce5c50 r14: 0x00007fff77359300 r15: 0x00000001051b8600 rip: 0x00007fff91714286 rfl: 0x0000000000000206 cr2: 0x000000010193ab80 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133
Binary Images: 0x100000000 - 0x100daffd7 +unity.Spiderling Games.Besiege (Unity Player version 4.5.1f3 - 4.5.1f3) <4567BA3A-DCDF-307F-A09B-90CB129B871E> /Applications/Besiege.app/Contents/MacOS/Besiege 0x1015da000 - 0x1015dafff com.apple.GameKit (1.0 - 190.21) <C99F3B22-9201-302A-8E11-BC8D62FB60C7> /System/Library/Frameworks/GameKit.framework/Versions/A/GameKit 0x1015de000 - 0x1015e2fff com.apple.agl (3.3.0 - AGL-3.3.0) <8DEEE0ED-5B8C-3B37-AF85-D82A0E207B83> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x1015e9000 - 0x10187dfff +libmono.0.dylib (1) <8BA733AF-9DE3-3B09-BA83-8FBAD8EECC24> /Applications/Besiege.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x101942000 - 0x101ac9ff7 com.apple.GameCenterFoundation (192.13 - 192.13) <8311F95D-FEEC-316D-829C-7327FCE9B470> /System/Library/PrivateFrameworks/GameCenterFoundation.framework/Versions/A/GameCenterFoundation 0x101b7b000 - 0x101baefff com.apple.GameCenterUI (1.0 - 190.21) <DCCE7594-607C-351D-8525-70D8648171FB> /System/Library/PrivateFrameworks/GameCenterUI.framework/Versions/A/GameCenterUI 0x101beb000 - 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External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 941 thread_create: 0 thread_set_state: 0
VM Region Summary: ReadOnly portion of Libraries: Total=279.9M resident=164.8M(59%) swapped_out_or_unallocated=115.1M(41%) Writable regions: Total=320.0M written=128.4M(40%) resident=173.3M(54%) swapped_out=0K(0%) unallocated=146.7M(46%) REGION TYPE VIRTUAL =========== ======= CG backing stores 14.5M CG image 40K CG raster data 18.0M CG shared images 336K CoreAnimation 20K CoreImage 8K CoreServices 516K CoreUI image data 80K Foundation 4K IOKit 47.7M Kernel Alloc Once 8K MALLOC 203.1M MALLOC (admin) 32K MALLOC_LARGE (reserved) 4004K reserved VM address space (unallocated) Memory Tag 242 12K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 18.3M Stack (reserved) 520K reserved VM address space (unallocated) VM_ALLOCATE 22.3M VM_ALLOCATE (reserved) 4K reserved VM address space (unallocated) __DATA 35.5M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 80.4M __TEXT 199.5M __UNICODE 544K mapped file 62.4M shared memory 68K =========== ======= TOTAL 766.9M TOTAL, minus reserved VM space 762.5M
Model: iMac14,2, BootROM IM142.0118.B09, 4 processors, Intel Core i5, 3.2 GHz, 8 GB, SMC 2.15f7 Graphics: NVIDIA GeForce GT 755M, NVIDIA GeForce GT 755M, PCIe, 1024 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.15.159.13.12) Bluetooth: Version 4.3.2f6 15235, 3 services, 27 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Serial ATA Device: APPLE HDD ST1000DM003, 1 TB USB Device: G-DRIVE USB Device: FaceTime HD Camera (Built-in) USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple USB SuperDrive Thunderbolt Bus: iMac, Apple Inc., 23.10
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Post by tenko81 on Jan 31, 2015 12:24:18 GMT
I played the game yesterday when a friend introduced it to me on his 2013 retina Macbook Pro. I loved it, so I bought and downloaded it on my 2011 Macbook Pro. Unfortunately it doesn't start at all. when I double click the 420,7MB program Besiege in the Besiege_Alpha_OSX_v0_02 folder there is a small nudge in the desktop's dock, but that's it. The same thing happens when I start Besiege from the program folder.
Macbook Pro 17" early 2011 OSX 10.9.3 2.2GHz i7 4GB 1333 MHz DDR3 AMD Radeon HD 6750M 1024 MB
Although I can't play (yet), I'm happy to support with the alpha purchase, it's awesome!
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Post by shinsarcade on Feb 1, 2015 19:35:32 GMT
Just played a few levels today and am getting 55-60 FPS and running smooth. No slowdowns. I did get a black screen when I loaded the game, but after clicking around and minimizing the window, it loaded. I'm playing in windowed mode at 1080 resolution with all the setting turned on.
I'm running a Late 2012 iMac 3.4 GHz Quad i7 NVIDIA GeForce GTX 680MX 2048 MB 32 GB 1600 MHz DDR3 Running OS X 10.10.2
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Post by thaleh on Feb 2, 2015 11:38:38 GMT
Macbook Pro (Retina, 13", late 2013) 2,4Ghz Intel Core i5 8Go 1600 Mhz DDR3 Intel Iris 1536Mo Mac OS X Yosemite 10.10.2
iMac (27", Late 2013) 3,2Ghz Intel Core i5 8Go 1600 Mhz DDR3 NVIDIA GeForce GT 755M 1024 Mo Mac OS X Yosemite 10.10.2
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