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Post by NubViking on Feb 13, 2015 9:43:18 GMT
WeaponryBlock: HolderUse: Holds bombs, Fire balls, Boulders for any good slingshot design. It's a 'safe' cradle for any dangerous goods. Controls or Adjustments: Explode; J I never knew why my holders sometimes detached for no reason, seems I know now. But... I just tested it to make sure, and I couldn't get it to detach itself or explode anything inside the holder, even if I tried changing the keybinding and positioning of the holder... Has this been changed for some reason? In that case, that teeny tiny thing might need an update here.
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Post by SuburbanSB on Feb 13, 2015 10:26:55 GMT
I never knew why my holders sometimes detached for no reason, seems I know now. But... I just tested it to make sure, and I couldn't get it to detach itself or explode anything inside the holder, even if I tried changing the keybinding and positioning of the holder... Has this been changed for some reason? In that case, that teeny tiny thing might need an update here. Huh, thats bizarre.. I just tested it now myself and it doesn't actually seem to do anything xD Hahah. I didn't really have time to test each and every block's uses, as I wrote this at like 2 AM heh heh heh. It also only crossed my mind briefly, and just figured it would work... Guess I should make a note with that, and post a bug thread!
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Post by tyrog on Feb 13, 2015 10:33:54 GMT
Great work
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Post by SuburbanSB on Feb 13, 2015 10:38:25 GMT
Great work Thank you very much
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Post by zodium on Feb 13, 2015 11:12:14 GMT
Where can we see the weights of different blocks? I like to use ballasts whenever possible, but it'd be nice to know details.
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Post by NubViking on Feb 13, 2015 11:15:51 GMT
Where can we see the weights of different blocks? I like to use ballasts whenever possible, but it'd be nice to know details. I don't think we can at this current stage in the game's development. This acutally gives me an idea... I'll make a scale, and weigh different objects compared to the ballasts and determine an approximate weight. I'll return here when I'm done
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Post by SuburbanSB on Feb 13, 2015 11:16:44 GMT
Where can we see the weights of different blocks? I like to use ballasts whenever possible, but it'd be nice to know details. That is a good question, I did try to see in the files if there was any block data, but alas there was non. One way I think we can determine the weight of a block, is using the ballasts as a standard (as we can set the weight of it) and go from there. Using the Propeller to lift a block, and see if it is able to lift it easier/harder than a 1.00 ballast. It will take some time however.. I'll try some experiments now and see if I can figure something out. This acutally gives me an idea... I'll make a scale, and weigh different objects compared to the ballasts and determine an approximate weight. I'll return here when I'm done Actually this is quite a good idea... Use the ballast as a standard
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Post by SuburbanSB on Feb 13, 2015 11:24:43 GMT
Very quickly I discovered that a single wood block seems to be equivalent to 0.3 on a ballast. So if you use a 0.2 ballast, that should be lighter than a wooden block.
Although it should be noted, this is using a very rudimentary scale. (single hinge, with a couple blocks either side for initial stability, then 1 wood block, and 1 ballast.
Though, due to the randomness of physics, you are not going to be able to find the exact value,as the scale will, even if balanced, pick one side to lean too. Hence why multiple tests will need to be made with each block to figure out their weight.
Seems like it's going to be a long process.
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Post by NubViking on Feb 13, 2015 11:34:25 GMT
Very quickly I discovered that a single wood block seems to be equivalent to 0.3 on a ballast. So if you use a 0.2 ballast, that should be lighter than a wooden block. Although it should be noted, this is using a very rudimentary scale. (single hinge, with a couple blocks either side for initial stability, then 1 wood block, and 1 ballast. Though, due to the randomness of physics, you are not going to be able to find the exact value,as the scale will, even if balanced, pick one side to lean too. Hence why multiple tests will need to be made with each block to figure out their weight. Seems like it's going to be a long process. Hence, I wrote approximate weight.
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Post by SuburbanSB on Feb 13, 2015 11:40:10 GMT
Hence, I wrote approximate weight. Heh... Yeah I feel compelled to determined the weight of every block now xD Though I'm not sure how much use it is, beyond the basic building blocks...
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Post by spaar on Feb 13, 2015 12:46:08 GMT
So, I just got the game to actually print me all of the different block weights, hopefully saving you some annoying work Here they are: SmallWoodBlock -> 0.5 SteeringPiece -> 1 Blade -> 0.3 MetalBall -> 1 GroundPegNail -> 0.5 WoodPanel2joints -> 0.35 Brace -> 0.5 HingeCube -> 0.5 SpringOld -> 0.3 Spring -> 0.3 Wheel -> 1 ExplosiveDecoupler -> 0.5 Canon -> 1.5 Chain -> 0.5 FlyingSpiral -> 0.5 SingleWoodBlock -> 0.3 Suspension -> 0.5 SawDisc -> 1 Piston -> 0.5 HingeRound -> 0.5 Spike -> 0.3 Flamethrower -> 0.3 SpinningBlock -> 1 BombBlock -> 0.5 MetalArmourPlateSmall -> 0.25 DaVinciWing -> 0.3 Propellor -> 0.3 Grabber -> 0.5 SteeringHinge -> 1 MetalArmourPlateRound -> 0.5 BombHolder -> 0.5 FlameBallBlock -> 0.5 MetalArmourPlate2 -> 0.25 Plow -> 1 WingPanel -> 0.5 Ballast -> 0.5 Boulder -> 5 HalfPipe -> 1 CogMediumFree -> 0.5 CogMediumPowered -> 0.5 WheelFree -> 1 Looks like you were spot on with 0.3 for the single wood block.
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Post by SuburbanSB on Feb 13, 2015 13:35:51 GMT
So, I just got the game to actually print me all of the different block weights, hopefully saving you some annoying work Here they are: ---Snip--- Looks like you were spot on with 0.3 for the single wood block. Oh boy! Oh BOY! Thank you very much. It seems most of my calculations were pretty close though surprisingly... Was about half way through XD Saved me a fair bit of time though. Thank you very much again! How did you find out those weights?
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Post by spaar on Feb 13, 2015 14:04:45 GMT
Happy to help Well, I've been messing around with modding and then mostly focused on adding new types of blocks to the game. So I already knew where the different blocktypes were stored, I just had to write about 2 lines of code to quickly loop over them and print their mass.
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Post by SuburbanSB on Feb 13, 2015 14:13:27 GMT
Ahh, dandy, well thanks again, saved me a fair amount of work, just need to update the threads now
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Post by spaar on Feb 13, 2015 14:22:37 GMT
Yeah, I also just realized that the fact that the double wood block doesn't have exactly twice the mass of the single one is really helpful to know. Probably the cause of a lot of my flying machines just flipping over
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