geld
Peasant
Posts: 1
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Post by geld on Feb 12, 2015 4:51:49 GMT
Awesome design but the rotor is a little too close to the main shaft i keep knocking off my wings when i try to move forward. Also there seems to be a slight shift to the right after i start moving forward.
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Post by tad18 on Feb 12, 2015 12:50:11 GMT
But it can be done by using the part placement bug. Basically what I do is, turn on ALL of the graphics settings (to tank my FPS into the teens or worse), and then there is a NOTICEABLE delay from when you hover your cursor over an area you want to place before it turns red (not allowed). By moving the cursor over the spot you want to place and clicking before it turns red, you can place a part there. This can be done in other places too! It's a great time-saver(like when an annoying strut or spring is in the way, and you WOULD have to remove it before placing...then put it back) It saves TONS of time by allowing me to not have remove and replace tons of parts. Any tips for someone who can't get the propellors to connect to the top? I tried what you said and it doesn't work for me, there is literally no delay whatsoever on my Gaming PC. Please help, I want to be able to build a gyro stabalised Helicopter as well I want to build one myself you see? downloading someone else's work is nice for a moment but it gives nowhere near the sattisfaction of building something yourself and actually whitness it working. Thanks in advamce fpr the reply.
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Post by dolwen on Feb 12, 2015 20:52:13 GMT
epic work Prae and Vandom! I'm working on a manœuvrable stable copter, you helped me a lot
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Post by dolwen on Feb 12, 2015 23:43:26 GMT
here he comes !!
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Post by vandom on Feb 13, 2015 0:00:57 GMT
That's a cute little one. Care to upload the save? Im curious on why you decided to include two lifting propellers, I tended to find that the faster the whole thing spun the more stable it would be, well to a point.
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Post by dolwen on Feb 13, 2015 0:20:42 GMT
ok, sometimes i need to activate 3 wheels controls to take him off (down, ctrl + up), but he can stabilise in air ( (down) with the good wheel speed, before i put the bomb on it) Attachments:Malboro.bsg (15.22 KB)
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Post by Praesumo on Feb 13, 2015 0:32:13 GMT
Awesome design! I don't think my chopper could pull that trick off.
Yea, I was REALLY pleasantly surprised at how well the rotating fins give fine-tuned hover control, while at the same time making the thing self stabilizing. I'm really glad that my works is helping people figure out ways to make great flyers!
EDIT: Oh my, my reply was a whole page behind. All these new designs are really nice! Love the style on that little attack chopper. I'm curious how well it performs now that you took the time to take all that heavy wood off of it! (Love the strut gun thing on the nose too) Gonna try all these out really soon!
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Post by doglaika on Feb 13, 2015 16:12:25 GMT
assassinactual could you post you chopper please? i like the small size
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Post by vandom on Feb 13, 2015 23:13:05 GMT
After some failed attempts at making a no flying block plane, then making a functional, but unstable and stupid looking dual rotor copter, I started work on a quadrocopter. Well it's kinda a quadrocopter, the central rotor doesn't give any lift. Anyways here it is. Very stable like my other helicopter, however I've enabled a lot more power for this one so it can move faster and more smooth, however precision is reduced a little. Controls - Hover 5
- Lift 5+8
- Lower 5+v
- Yaw 4/6
- Pitch Up/Down
- Roll Left/Right
Quadcop2F.bsg (12.76 KB)
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Post by himcor on Feb 14, 2015 14:59:05 GMT
Wow, I gave up after a couple of hours trying to construct a stable rotor. I even tried to use that joint block but it did not work this well.
Though, i cant get it to lift, it just hovers the ground. Any ideas why? Did he patch change something?
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Post by ManaSeed on Feb 14, 2015 15:09:23 GMT
I tried all versions of your chopper. They are very aesthetically pleasing, especially the last one. Also, the little details, improvements & tweaks have shown a lot of effort.
Dear aviators, I have a question about flying machines being tilted/swayed in air. I realize losing balance would heavily tilt the machine but sometimes it tilts in a very unnatural way. It’s like an invisible alien boy playing prank on my perfectly symmetric machine that only elevates and de-elevate (sorry I can’t find the right antonym). Does wind exist in the game?
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Post by vandom on Feb 14, 2015 21:04:36 GMT
I tried all versions of your chopper. They are very aesthetically pleasing, especially the last one. Also, the little details, improvements & tweaks have shown a lot of effort. Dear aviators, I have a question about flying machines being tilted/swayed in air. I realize losing balance would heavily tilt the machine but sometimes it tilts in a very unnatural way. It’s like an invisible alien boy playing prank on my perfectly symmetric machine that only elevates and de-elevate (sorry I can’t find the right antonym). Does wind exist in the game? There is wind effect, but I do not believe it is in all levels at all times. If you are using the same or similar rotor design from this thread, there is an inherent instability in it. I noticed it a lot in my tests at making a plane, it would always veer off to one side. Using a dual rotor setup, or a quad rotor setup seemed to help a bit, however there is a reason my quadrocopter still uses a stabilizer rotor, its a problem all my designs have had to overcome.
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Post by ManaSeed on Feb 15, 2015 3:01:06 GMT
First thing, I’m a layman in both aviation and physics. The leads to the second thing, my inability to address the aviation parts or related technical terms with their proper names. Luckily, we always have technicians/experts with abundant patience, abnormal passion and superb elucidation ability, like you *pointing finger* I absolutely agree with the idea of using two separate lifting mechanisms. One for hovering in the air (having the perfect lifting power against weight so it almost linger in air forever, despite it actually lifts/lowers slowly), while another for thrust/acceleration.
But I’ve never imagined the way you would turn/tilt the machine. Neither had I seen people designed their flying machine this way. Now the torque generated by steering the machine is posing far less problem to the balance. In fact, it seems like self-stabilizing in the sense if you purposely move/tilt/steer it away and hover, it would revert its x,y,z axis to its initial position in 1 second. It’s like how a person moves a glass of water from one place to another. Yes you still have to manually counteract the remaining force to stop the machine from drifting. But you don’t have to worry about it being tilted, EVER. Are you a genius or something?
(The compliments go on….)
Hmm, wait. You have a newer version (Quadcop2F.bsg). Oh boy~ oh boy~ is this the ultimately fine-tuned version? *look at the screenshot excitedly* … ….. At first glance, with all honesty and no disrespectful thought I think it is the retrogressed version of HELE3. Let’s try it. Hmm…… It sacrifices stability for mobility. Even it serves different purpose, I still find HELE3 having more value than it. Because once it’s tilted, it’s party time. Why? You will have a lot of fun mashing button to balance the cute babe. And most of the time…. it’s party time.
Another funny but irrelevant thing is, the first flying machine I built focused only on balance with no means to thrust. Simply because if you can’t maneuver it at ease, it has less practical use even it travels at light speed (pardon my pilot taste). Is it more practical if it works the other way, you ask? Yes, because with mobility you can easily drop a bomb at the target if you retry the stage several times. But unless it can hit any desired target 95% of the time, it’s like an eternal work-in-progress (pardon my pilot taste again).
Back on the topic, my first junk can hovers perfectly (without steering) in air, as if frozen (but it doesn’t have the impressive maneuver and self-balancing ability as HELE3). And it takes about 276.5 hours to travel 100 meters, horizontally. At this point, you must have a lot of questions about my babe. No, I won’t tell you it is a crude ugly junk filled with only flying blocks. A little bit similar to your situation, it somehow ruins the stability when I try adding thrusting ability to it. There is wind effect, but I do not believe it is in all levels at all times. If you are using the same or similar rotor design from this thread, there is an inherent instability in it. I noticed it a lot in my tests at making a plane, it would always veer off to one side. Using a dual rotor setup, or a quad rotor setup seemed to help a bit, however there is a reason my quadrocopter still uses a stabilizer rotor, its a problem all my designs have had to overcome. Sorry, I was actually referring to plane. I was not confident to ask outrightly because it seemed only happened to plane designs but not helicopter designs. Yes I see no problem to keep a machine from titling if it’s a large flat platform with gazillion flying blocks on it. But I can’t understand nor accept the fact that plane can lose 90% balance in a split second, it’s annoyingly frustrating. The only thing that comes to my mind is the prankful wind. On another topic, is there an invisible hemispheric wall as border of all stages? If your flying machine travels to the edge of the stage, you will find it running into something like an invisible wall. But it seems there’s no limit to altitude if you lift the machine from initial location. Now I’m not sure what is the shape of the border, if it exists.
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Post by vandom on Feb 15, 2015 4:36:25 GMT
Its kinda funny cause I got bored with HELE3 because it wouldn't let me zip around. The Quadcop designs were meant to give more power and mobility. It accomplished that easier than I had hoped so I never spent much time testing with it. Maybe its because I've tweaked it to my liking, or that I've flown endless bad variants, but I found I could correct for the flaws of quadcop2F quite easily myself. I posted it hastily and moved onto my next project. Quadcop3.bsg (14.39 KB) This little gem is left over from the Quadcop projects. You might like it, I personally find it impractical, but I might explore the stabilizing properties of it further some time later. It was a quick little test so its not perfect and some adjustments might need to be made to get it flying better.
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Post by wostet on Feb 15, 2015 4:38:00 GMT
Awesome ! I love the propellor on top of the wheel, it works so much better !
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