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Post by Praesumo on Feb 25, 2015 12:52:36 GMT
While playing I found a few easily reproducible bugs.
The decoupler does NOT work as intended. Especially when the machine is in motion. I had bombs mounted to my glider, which are supposed to decouple and drop the bombs on target. Whether I mount the decoupler on the bomb (so it stays with the plane) or mounted on the plane (so it is dropped with the bomb) it would NOT work 50% of the time. The chances of it simply not working are increased even more if I try to re-assign the decouple key to something other than default.
Removing and re-placing the decoupler gets it to work briefly again, but very soon the ONLY way to get it to work is to decouple IMMEDIATELY after starting the simulation (before the craft picks up speed)
When placing a part on a decoupler on a machine that isn't oriented at 0, 90, 180, or 360 degree rotation. There is a GOOD chance that block will not properly align with the block it was placed on.
In my case I was placing a ballast block on a decoupler, which was mounted on the new stick piece.
This does NOT happen 100% of the time, but when it does...it happens at that location EVERY time (removing the block and re-placing it still has wrong orientation)
Sorry I don't have time for pictures right now.
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Post by rockyspears on Feb 25, 2015 19:41:31 GMT
Never use these until now:
They do not uncouple so much as "jump" off the support, seems odd/unnecessary.
You can't hang mines, fireballs or boulders from them, they don't stick, a spike ball does though.
My assumption was they would split in 2 pieces, nope, the whole thing falls/jumps (vertically if so mounted), OK, not expected, but OK.
Yeah, these seem to need a bit of work.
Rocky
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