Post by Praesumo on Feb 7, 2015 16:29:39 GMT
Hi all! I just wanted to make this for everyone to see once, and move on with their lives. I feel like I'm a pretty experienced player in this game, yet I JUST discovered the hotkeys for "undo/redo". I'm also seeing a constant stream of "I wish this game had X" suggestions in the forums for thins that the game already has! A lot of things just aren't readily apparent to the new player, so this list is designed to make sure EVERYONE knows all these basic controls. This post is a collection of very basic things/tips/controls that allow you to get the most from your game with minimal effort... so you can get to building awesome machines of destruction with minimal frustration/backtracking: Shortcuts, hotkeys, and tips. Let me know if I miss anything.
Game
Spacebar = start or stop the simulation
Camera
Middle Mouse Button = focus on an object/select rotation point for camera/(also focuses camera for people using DOF)
WSAD = camera pan
Right Mouse = Rotate camera
Editor
R = Rotate (while placing)
Ctrl z = Undo
Ctrl y = Redo
F = Change rotation of wheel/spinning block/hinge
X = Quick delete (while hovering mouse over part you want gone)
Tips
1) All of the items in the "Mechanical" section of the parts can have their parameters (or just the button that activates them) changed, by using the wrench/spanner in the toolbar at the top. Use this to alter the strength of suspensions, the elasticity of springs, the spinning speed of the wheels/spinning blocks/powered hinge or to simply assign the part to be activated by keys of your choosing
*You cannot assign any part to be activated by space bar, since this is the default hot key for running/stopping the simulation.
*Currently, if you accidentally delete a part with altered settings/key-presses, and then hit "undo", the part will re-appear, but it's settings will have reverted to default.
2) When saving, it is possible to MISS the save button, and the save screen will disappear...When you first start, it is not readily apparent whether it saved or not... and a few people have lost their creations this way. You MUST hit the little square button. You will hear a sound confirming that it saved. When in doubt, go to the load screen to make sure it is there before quitting/deleting your current machine.
3) To place a bomb on a grabber, here is what you must do.
More to come, (if I missed it)
Game
Spacebar = start or stop the simulation
Camera
Middle Mouse Button = focus on an object/select rotation point for camera/(also focuses camera for people using DOF)
WSAD = camera pan
Right Mouse = Rotate camera
Editor
R = Rotate (while placing)
Ctrl z = Undo
Ctrl y = Redo
F = Change rotation of wheel/spinning block/hinge
X = Quick delete (while hovering mouse over part you want gone)
Tips
1) All of the items in the "Mechanical" section of the parts can have their parameters (or just the button that activates them) changed, by using the wrench/spanner in the toolbar at the top. Use this to alter the strength of suspensions, the elasticity of springs, the spinning speed of the wheels/spinning blocks/powered hinge or to simply assign the part to be activated by keys of your choosing
*You cannot assign any part to be activated by space bar, since this is the default hot key for running/stopping the simulation.
*Currently, if you accidentally delete a part with altered settings/key-presses, and then hit "undo", the part will re-appear, but it's settings will have reverted to default.
2) When saving, it is possible to MISS the save button, and the save screen will disappear...When you first start, it is not readily apparent whether it saved or not... and a few people have lost their creations this way. You MUST hit the little square button. You will hear a sound confirming that it saved. When in doubt, go to the load screen to make sure it is there before quitting/deleting your current machine.
3) To place a bomb on a grabber, here is what you must do.
- Place a block
- Put bomb on that block
- Remove Block
- Place Grabber where block was
4) Steering is easy if you don't try to make it just like a real-life car. This is because using the steering hinges for steering most often results in frustration and breaking your own machine (from turning too far). The easiest method for steering is to simply set some of your already existing wheels to be activated by the left/right keys. It's similar to "tank" turning, and is fairly easy to figure out, once you know how. A video example can be found here (thanks to bloodstain for finding this), but by no means is it the ONLY way.
More to come, (if I missed it)