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Post by jeveux on Feb 21, 2015 18:19:32 GMT
Elasticity is calculated wrong, something makes it extremely unstable. i will upload few examples shortly. for the first one, just press "h" and enjoy for the 2nd one just enjoy =) maybe you ll need ti lunch it couple of times ok, this 2 bugs a closely connected to ground touching, so its not just elasticyty in here. i ll try make the pure elasticity malfunction this evening. Attachments:elasticity bug.bsg (2.15 KB)
bug2.bsg (1.61 KB)
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Post by jeveux on Feb 21, 2015 18:28:22 GMT
1st one ready
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Post by jeveux on Feb 21, 2015 18:36:16 GMT
2nd one ready
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Post by SuburbanSB on Feb 22, 2015 2:58:21 GMT
Theres defiantly something going on which, for which I can't seem to figure out xD I feel like it's go to do with going through the ground (on bug2) and yet theres just something going on with the pistons (in elasticity bug). It could just be the way it extends then just goes crazy xD
If anyone else has any ideas that would be wonderful..
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Post by spaar on Feb 22, 2015 10:51:37 GMT
I think it might have something to do with going through the ground as well, not just on bug2 but also with the pistons. The creation flips around without going through the ground of course, but that's to be expected with so much weight on one side, and the force that all these pistons must produce. However, for me at least, the interesting stuff (the whole thing flying through the air, mostly) happens after the pistons, or some of them, go through the ground and come back up.
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Post by SuburbanSB on Feb 22, 2015 12:47:56 GMT
Yeah, I do agree, I noticed that as well, and was writing it up as I did it, so I mentioned the ground thing when I saw it, then forgot to mention it again with the pistons xD
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Post by spaar on Feb 22, 2015 12:55:54 GMT
Ah, ok. I hope that whole business with going through the ground is something that gets fixed anyways. Maybe that resolves this whole issue.
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Post by jeveux on Feb 22, 2015 15:11:26 GMT
unfortunately its not "going through the ground" thing.
All elasticity is wrong, cause of the numerical equations they use, and the only way to fix this is to balance the equations, to change them. i know, cause i already saw this, i work in this. and its not easy to fix sometimes.
u can do this bug with pretty much everything in game, you dont need to touch the ground for this. the only condition - thing should have elasticity.
thanks for your feedback guys. btw, anyone knows where are all the developers? i mean country.
Addition - "going through the ground" thing is also a bug, i agree.
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Post by classicsoldier on Feb 22, 2015 17:18:21 GMT
Jeveux is right. It occurs with all elastic materials. But it can be handy for a powersource that beege called the butterfly engine.
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Post by SuburbanSB on Feb 23, 2015 1:49:01 GMT
Ahh I understand now, alright so there is that issue then, thank you clearing it up.
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Post by jeveux on Feb 23, 2015 10:54:06 GMT
Jeveux is right. It occurs with all elastic materials. But it can be handy for a powersource that beege called the butterfly engine. OMFG =) how he came up with this =) its beatifull! =)
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Post by classicsoldier on Feb 23, 2015 15:28:33 GMT
Oh, I stumbled upon the the effect, when trying to test the stability of braces: stability test.bsg (1.29 KB). But I didn't get the idea to exploit the created rotational force like beege did.
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Post by beege on Feb 23, 2015 22:25:41 GMT
For whatever it's worth I don't think the effect of the props self powering is related to the elasticity issue. Just my opinion.
If someone could explain the relationship I would happily stand corrected.
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Post by classicsoldier on Feb 24, 2015 16:21:25 GMT
For whatever it's worth I don't think the effect of the props self powering is related to the elasticity issue. Just my opinion. If someone could explain the relationship I would happily stand corrected. It's my fault. I misunderstood the butterfly engine. When I wrote that post, I hadn't read your other post explaining your view on the butterfly engine. At that moment, I thought it was powered by the springs and I still suppose that they account for at least some of the momentum. And as you can see in the other examples, you can create spinning motion without props but only with springs.
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Post by rockyspears on Feb 25, 2015 19:07:33 GMT
Have to say that for me the first one does nothing unusual, pistons pop out, then in again, OK the reaction when they do is breaking the stand, , but that is a lot of pistons moving all at once. Second one, as I have commented elsewhere seems to be a damping issue mostly, although a couple of times out of 10, it leaps all over I use W 8.1 64bit Steam 16Gb ram i5 3470 radeon R9 200 series (2xmonitors max resolution.) 1 hdmi, 1 DVI max everthing
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