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Post by apollo457 on Feb 13, 2015 3:04:28 GMT
I've noticed when building large siege weapons that the game will lag or stutter once the battle has started. I do not know enough about how this game works to know if this is because of CPU limitations, video memory limitations, or a sign of optimization still needing to be performed on the game. Here is a link to my build --> pcpartpicker.com/p/7K3BD3 and I currently run a dual monitor set-up. I apologize if this question has been asked elsewhere or is obvious, but I have looked through the forums and done some brief Google searching, and have yet to find an answer. Thank you for your help!
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Post by SuburbanSB on Feb 13, 2015 4:36:42 GMT
Yeah the game, due to being in early versions, isn't very efficient when it comes to large block structures. Hopefully they will improve the efficiency of the code, allowing larger structures without lagging the players computer.
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