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Post by ITR on Feb 28, 2015 10:33:15 GMT
What method do I have to edit to edit the block-selector bar?
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Post by spaar on Feb 28, 2015 10:46:51 GMT
Well, I don't think you can just edit one method for that. I believe it was set up in the Unity editor and not in code unfortunately. I basically cloned button control objects and messed with tab control objects and so on and managed to add a button. Though, for adding the multi-shot cannon, the system I had wasn't flexible enough, so I'm reworking parts of which means it currently doesn't really work that well. Once I get to clean up the code a little bit, I'll release it somewhere as open-source, if you want to take a look at it.
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Post by ITR on Feb 28, 2015 22:29:26 GMT
Does the source files make making a mod-loader easier?
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Post by ITR on Feb 28, 2015 23:31:42 GMT
I tried running the code that spawns the machine when simulating multiple times, but it seems to somewhere replace the old machine with the new one, so that it only deletes the oldest version when it stops simulating. Any ideas about what could be done about this?
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