Post by ITR on Feb 27, 2015 13:20:30 GMT
NEW THREAD: forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/109-remote-bomb-modifyexplosion-mod
[REMEMBER TO HAVE A BACKUP OF "Assembly-UnityScript.dll"!]
Mod that let's you change the "power" of a bomb with a slider, and the "radius" with the same slider if you click "Radius OW"! In addition to assigning a key for remote detonation!
Keep in mind that you have to set the force-multiplier first, then click the button for radius to change that.
If the "Radius OW" button get's pressed after that the power will be set to whatever the radius is.
While "Radius OW" is unabled, the radius might be equal to the power.
Remote detonation does not prevent the bomb from exploding on contact with other stuff.
Download:
Assembly-UnityScript.dll (313 KB)
Old Version
Mod that let's you change the "power" of a bomb with a slider, and the "radius" with the same slider if you click "Radius OW"!
Keep in mind that you have to set the force-multiplier first, then click the button for radius to change that.
If the "Radius OW" button get's pressed after that the power will be set to whatever the radius is.
While "Radius OW" is unabled, the radius might be equal to the power.
(Just realized I forgot to add a download for this version)
Old Old version:
Just a small mod that let's you change the "power" of the bomb with a slider.
Keep in mind that the radius, torquePower and upPower stays the same.
It also might take a few seconds before it notices the slider change. So if it doesn't seem to have changed anything, just stop the simulation, wait a little, then try again.
Download:
Assembly-UnityScript.dll (313 KB)
Video:
Pre remote-bomb video:
Pre-radius video:
[REMEMBER TO HAVE A BACKUP OF "Assembly-UnityScript.dll"!]
Mod that let's you change the "power" of a bomb with a slider, and the "radius" with the same slider if you click "Radius OW"! In addition to assigning a key for remote detonation!
Keep in mind that you have to set the force-multiplier first, then click the button for radius to change that.
If the "Radius OW" button get's pressed after that the power will be set to whatever the radius is.
While "Radius OW" is unabled, the radius might be equal to the power.
Remote detonation does not prevent the bomb from exploding on contact with other stuff.
Download:
Assembly-UnityScript.dll (313 KB)
Old Version
Mod that let's you change the "power" of a bomb with a slider, and the "radius" with the same slider if you click "Radius OW"!
Keep in mind that you have to set the force-multiplier first, then click the button for radius to change that.
If the "Radius OW" button get's pressed after that the power will be set to whatever the radius is.
While "Radius OW" is unabled, the radius might be equal to the power.
(Just realized I forgot to add a download for this version)
Old Old version:
Just a small mod that let's you change the "power" of the bomb with a slider.
Keep in mind that the radius, torquePower and upPower stays the same.
It also might take a few seconds before it notices the slider change. So if it doesn't seem to have changed anything, just stop the simulation, wait a little, then try again.
Download:
Assembly-UnityScript.dll (313 KB)
Pre remote-bomb video:
Pre-radius video: