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Post by pocoinik on Feb 21, 2015 18:00:17 GMT
With the rate of time varies physics. What breaks in real time, can not break down in slow-mo. Unity/Project Settings/Time...
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Post by spaar on Feb 21, 2015 18:14:47 GMT
You may want to have a look at Same design different results. Basically, there are a lot of reasons the same design can give different results on different playthroughs. Maybe that's what you mean as well ? I'm also not sure what you mean by "Unity/Project Settings/Time". Could you elaborate on that ?
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Post by jeveux on Feb 21, 2015 18:16:17 GMT
Yes, its their obvious mistake. things breaks when force applied is more than resistance. so the conditions of breaking looks like "if Force>Resist than break" but this would work only in our universe, where we cant change time speed.
In Besiege you can change speed of time, but as we know, force is using time in its calculation, so Force become 1/2 for 2 times slowed time. More fun is that not all the forces are calculated wrong =) some remains correct even for slowed time.
It is easy to fix, though i dont want it to be fixed =)
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