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Post by spaar on Feb 16, 2015 18:48:27 GMT
So, using the same method I used to get the weight of the starting cube, the persons appear to all have a mass of 1.0, while the sheep and chicken have a mass of 0.5. (I'm not quite as sure about that as I was about the blocks though, these things are kind of more complicated than the simple blocks But I think it should be correct.) Do you think that could work with you in-game experiments ?
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Post by blockheadsuper on Feb 16, 2015 22:02:20 GMT
So I've been doing a little tinkering and I'm thinking that the rotational speed of the spinning blocks is 3x/2 rotations per second where x is the value of the blocks speed. Here's the data: Speed | sec/rotation | 2.00 | 0.32 | 1.00 | 0.64 | 0.75 | 0.91 | 0.50 | 1.27 | 0.25 | 2.54 | 0.02 | 31.37 |
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Post by blockheadsuper on Feb 16, 2015 23:03:35 GMT
I'm trying to figure out how propellers work and below is some data that I've gathered with some calculations.
*Note speeds were calculated with the assumption that rotations per second of the spinning block are 3x/2 where x = the speed of the block Here's what the crafts looked like: The data isn't altogether to conclusive but at this point, as an estimate I'd say that it take 4 propellers who's tips are traveling at about 30 m/s to lift 11.65 weight. the speed of propeller spun by a spinning block can be measured as V = 3xπ(d+3.5) where V is speed of propellers; x is speed of spinning block; d is distance between the root of the propeller and the spinning block.
The next step would be to run a series of trials to find the velocities required to lift different weights. I'd like to stress that this isn't very conclusive and is based off my last post about the speed of a spinning block. I just wanted to share in case this turns out to be true xD
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Post by SuburbanSB on Feb 17, 2015 0:34:22 GMT
So, using the same method I used to get the weight of the starting cube, the persons appear to all have a mass of 1.0, while the sheep and chicken have a mass of 0.5. (I'm not quite as sure about that as I was about the blocks though, these things are kind of more complicated than the simple blocks But I think it should be correct.) Do you think that could work with you in-game experiments ? This is some interesting data as is fairly contradictory. I do not feel as though the person would match the data I collected in game. If the counter weight was set at one, it was far lighter than the person. Perhaps the person is two parts of a whole? Perhaps, where one half is 1.0 and the other is 1.0? I don't know, just throwing out ideas here... Who knows, I could be way off with the way I measured their weights xD
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Post by spaar on Feb 17, 2015 6:20:12 GMT
Perhaps the person is two parts of a whole? Perhaps, where one half is 1.0 and the other is 1.0? I don't know, just throwing out ideas here... Who knows, I could be way off with the way I measured their weights xD That's quite possible, I'll see if I can find another part later today.
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Post by spaar on Feb 17, 2015 11:51:18 GMT
Alright, there are indeed "children" game objects which also have a component that gives them mass. If we count those, it's 2.0 for people and 1.5 for animals.
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Post by SuburbanSB on Feb 17, 2015 11:55:18 GMT
Alright, there are indeed "children" game objects which also have a component that gives them mass. If we count those, it's 2.0 for people and 1.5 for animals. ... waht, thats weird.. how does that work xD now the animals contradict my findings (although, they could be very wrong as well! ahaha) Perhaps the "children" are only added onto people? and the animals are left alone? that would make sense, and solve the issues we are having with weight.
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Post by spaar on Feb 17, 2015 12:06:21 GMT
Well, basically each of these entities is build up of multiple game objects, and these are arranged in a hierarchy. The object at the top has a component that adds mass, but all of them (including the animals) have (among others) a child called "FireController". That also has a component that adds mass. I'm not sure if we should count that anyway, or if that only actually play a role when there is fire, I would need to do more testing to figure that out But I'm pretty sure that if we count it with the people we also should for the animals. But I would probably trust your scale a little bit more, since that was pretty accurate with the blocks, and using the code it's pretty messy this time, I could very well be missing something.
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Post by SuburbanSB on Feb 17, 2015 12:11:31 GMT
Hmmm... perhaps at this current point in time, lets say there are various anomalies, which doesn't allow us to calculate the exact value of the people xD Until further investigation lets say that people weigh between 2.0 and 2.5 and animals weigh between 0.5 and 1.5 xD #Superaccuate!
If I find time, I might be able to develop a more accurate way to measure the weight of a person. (perhaps a set of station scales, and a cart that picks up the people, and puts it in a cage..? Need to put some more thought to it.
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Post by NubViking on Feb 17, 2015 14:05:22 GMT
Alright, there are indeed "children" game objects which also have a component that gives them mass. If we count those, it's 2.0 for people and 1.5 for animals. ... waht, thats weird.. how does that work xD now the animals contradict my findings (although, they could be very wrong as well! ahaha) Perhaps the "children" are only added onto people? and the animals are left alone? that would make sense, and solve the issues we are having with weight. lolwut? So all the humans are pregnant? xD
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Post by spaar on Feb 17, 2015 14:38:36 GMT
lolwut? So all the humans are pregnant? xD Not those children
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Post by SuburbanSB on Feb 17, 2015 23:03:41 GMT
lolwut? So all the humans are pregnant? xD And the animals apparently, you can't forget the animals. (slightly off-topic but yah know)
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