Post by kanped on Feb 8, 2015 15:24:55 GMT
This has happened every time I've done it; everything working completely as expected until a wheel is placed, the game deadlocks and can only be exited by force quitting with the Task Manager (blind and with the keyboard, since the game is still on screen). The music continues to play.
Operating System
: Windows 8.0 Pro N
System Specs
: 16GB RAM, 2x PowerColor HD7850s (crossfire), Intel 4570k (OC 4.5GHz)
Game Version
: Latest Steam version (integrity verified OK)
Steps to reproduce bug or what you were doing when the bug occured
: Simply place a wheel. The wheel places and is visible but the game no longer responds to any input.
Please attach output_log.txt, it is located in Besiege/Besiege_Data
:
Operating System
: Windows 8.0 Pro N
System Specs
: 16GB RAM, 2x PowerColor HD7850s (crossfire), Intel 4570k (OC 4.5GHz)
Game Version
: Latest Steam version (integrity verified OK)
Steps to reproduce bug or what you were doing when the bug occured
: Simply place a wheel. The wheel places and is visible but the game no longer responds to any input.
Please attach output_log.txt, it is located in Besiege/Besiege_Data
:
Initialize engine version: 4.5.1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
Renderer: AMD Radeon HD 7800 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.196 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
IsolatedStorageException: Could not find file "F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Config.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
at SaveOptions.LoadOptions () [0x00000] in <filename unknown>:0
at SaveOptions.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
IsolatedStorageException: Could not find file "F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
at SaveCompletedLevels.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UnloadTime: 0.157212 ms
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 568.
Total: 0.466217 ms (FindLiveObjects: 0.018371 ms CreateObjectMapping: 0.032526 ms MarkObjects: 0.043067 ms DeleteObjects: 0.004818 ms)
UnloadTime: 0.201786 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1766.
Total: 0.442725 ms (FindLiveObjects: 0.048790 ms CreateObjectMapping: 0.015661 ms MarkObjects: 0.130408 ms DeleteObjects: 0.004216 ms)
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at IndividualProvinceController.CheckConquered () [0x00000] in <filename unknown>:0
at IndividualProvinceController.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 1.080913 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 3068.
Total: 0.856237 ms (FindLiveObjects: 0.084931 ms CreateObjectMapping: 0.024696 ms MarkObjects: 0.198473 ms DeleteObjects: 0.292439 ms)
UnloadTime: 2.578049 ms
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 11606.
Total: 3.695404 ms (FindLiveObjects: 0.329183 ms CreateObjectMapping: 0.080714 ms MarkObjects: 0.930627 ms DeleteObjects: 2.078401 ms)
Initialize engine version: 4.5.1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
Renderer: AMD Radeon HD 7800 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
d3d: creation params: flags=44 swap=1 vsync=80000000 w=314 h=211 fmt=21 bbcount=1 dsformat=75 pflags=0
d3d: failed to create device [device lost]
D3D9 initialization failed
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 7800 Series (ID=0x6819)
Vendor: ATI
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.031 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
IsolatedStorageException: Could not find file "F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Config.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
at SaveOptions.LoadOptions () [0x00000] in <filename unknown>:0
at SaveOptions.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
IsolatedStorageException: Could not find file "F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\CompletedLevels.txt".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
at SaveCompletedLevels.LoadGame () [0x00000] in <filename unknown>:0
at SaveCompletedLevels.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UnloadTime: 0.267442 ms
Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 568.
Total: 0.322256 ms (FindLiveObjects: 0.019275 ms CreateObjectMapping: 0.008131 ms MarkObjects: 0.045477 ms DeleteObjects: 0.004517 ms)
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Regular' - Pass 'SHADOWCASTER' shader state not supported
WARNING: Shader Unsupported: 'Selfmade/for-2sided/FlagWave Advanced Regular' - Pass 'FORWARD' shader state not supported
UnloadTime: 0.169560 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1766.
Total: 0.464410 ms (FindLiveObjects: 0.048790 ms CreateObjectMapping: 0.015661 ms MarkObjects: 0.137636 ms DeleteObjects: 0.004818 ms)