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Post by Arlekin on Feb 10, 2015 8:30:11 GMT
Along with v0.0.3 came up modified keymapper - from now on it allows to change edited element without leaving keymapper window (which makes for much more convenient use).
There was plenty suggestions about improving keymapping - almost each one presenting detailed explanation how would it work, and all were great. I have a little bit of dilemma here - are we satisfied by current state so i can assume that there is no need for such suggestion(s) any more and therefore delete it from the list, or not?
Please express your opinions.
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Post by vvaid0 on Feb 10, 2015 11:53:33 GMT
It works great yes. Is it perfect no.
We still need the option to select multiple objects and then bind them to a key.
Idk how possible that is but it'd be great.
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Post by NubViking on Feb 10, 2015 22:47:38 GMT
I second what vvaid0 said. The ability to select multiple objects and change their keybinds, and parameters like turning speed, all at once. Also, highlighting which objects that are currently marked by the keymapper could be useful. (Objects already become red when you hold your mouse over them with the keymapper tool on, but if, say, a marked wheel has a slight glow or a green or blue-ish tint, that might prove to be useful)
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Post by Arlekin on Feb 10, 2015 22:57:00 GMT
NubViking by "currently marked" you mean already altered or selected for editing ?
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Post by NubViking on Feb 10, 2015 23:34:58 GMT
NubViking by "currently marked" you mean already altered or selected for editing ? Currently selected. (as an example) When editing the 16 wheels that are lined up on each side of my super long tank-like construct, I sometimes lose track of how far I've gotten, so I keep clicking wheels 'til I find the next one to edit.
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Post by komix on Feb 11, 2015 0:47:03 GMT
I need a way to remove w s a d camera controls during gameplay.... so we can actually use those keys to move.....also space.... also mouse.. just make it so mouse constantly turns the camera so you can use mouse keys to fire.
also please save the keymap options after you delete and ctrl+z a block.
also make steering blocks that snaps back after button release please.
love the game btw, can't wait for more
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Post by jetcutter on Feb 11, 2015 0:57:14 GMT
^ This!
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Post by chowder on Feb 11, 2015 0:58:39 GMT
Multiple Key Binding An additional feature that may be easy to implement is assigning multiple keys to the same function. For example, I can map a 4 wheeled cart to 'tank-tread' style controls with each side moving independent. So turning is left-side forward, right-side back. If I could map two keys to forward rotation then I could remap my tank controls to arrow keys. Such that left-wheel moves forward with "up-arrow" and with "right-arrow".
This would be very useful for controlling flying machines as well. Thanks for everything so far!
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Post by komix on Feb 11, 2015 7:41:55 GMT
also hide the cursor during gameplay
and possibly blocks that turn in the camera direction.
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Post by Arlekin on Feb 11, 2015 8:50:06 GMT
Wow! Actually i made this thread just to check with community if some of the suggestions on list may be considered fulfilled and i see that another series of proposal exploded here BTW i was wondering recently - some things are widely and often suggested (like multiplayer for which there is like 10 separate suggesions) - what do you guys think about creating "official" discussion threads for such popular subjects / ideas to keep it in one place ? And if you think it is a good idea should such thread be sticked ? Lets say if i gather 5 - 10 positive votes (depending how many there will be in total) we will do it, alright ?
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Post by komix on Feb 11, 2015 10:28:01 GMT
multiplayer is hell of a tall order snychronizing all those physics might be quite difficult but if you manage to do it it would be amazing
it would probably be best if you just look everywhere in the forum and write a list of all the suggestions for the devs
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Post by Zeblote on Feb 11, 2015 10:42:08 GMT
Wow! Actually i made this thread just to check with community if some of the suggestions on list may be considered fulfilled and i see that another series of proposal exploded here BTW i was wondering recently - some things are widely and often suggested (like multiplayer for which there is like 10 separate suggesions) - what do you guys think about creating "official" discussion threads for such popular subjects / ideas to keep it in one place ? And if you think it is a good idea should such thread be sticked ? Lets say if i gather 5 - 10 positive votes (depending how many there will be in total) we will do it, alright ? Synchronizing hundreds of physics objects and joints over high latency (internet multiplayer) using a non-deterministic physics engine is one hell of a task. I'd go as far as saying multiplayer is currently impossible.
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Post by NubViking on Feb 11, 2015 10:43:39 GMT
multiplayer is hell of a tall order snychronizing all those physics might be quite difficult but if you manage to do it it would be amazing it would probably be best if you just look everywhere in the forum and write a list of all the suggestions for the devs About you saying that... He already did.
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Post by Arlekin on Feb 11, 2015 10:58:43 GMT
Zeblote, frankly i don't have good grasp about how many data/how large calculations we are talking about, but i certainly hope it is solvable somehow (maybe limited number of elements available per player or something). I don't want to go out of line, since even basic shooter presents a lot of challenges to solve in implementation (i read great article about that somewhere), but i have faith in our devs
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Post by komix on Feb 11, 2015 11:08:01 GMT
also an option to add more different keys to one block. then you could have a car that can turn without having steering blocks.
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