Post by Von on Feb 8, 2015 22:50:17 GMT
Hello!
Today we’ve got two things for you. Firstly we would like to tell you a bit about how we plan to schedule updates in the future and what kind of content they will contain. Secondly we have V0.03!
Update Schedule
We’ve decided that there will be two types of update from now on Minor and Major
Minor Updates
These updates will be every 2-3 weeks and will contain bug fixes, changes and small additions to the game such as new blocks. (Like the updates we’ve done so far)
Major Updates
These updates will be released every 2-3 months and will contain things like new levels and major features
This isn’t set in stone and may need tweaking as development progresses but we feel this structure will allow us to provide regular content for those that just enjoy tinkering, whilst allowing us to spend time focussing on larger features and more levels.
V0.03
We’ve added a few new blocks for you to play around with as well as implementing some features that the community has requested.
Change log - V0.03
ADDITIONAL CONTENT
Added Half Pipe Block
Added Free Rotating Cog Block
Added Powered Cog Block
Added Heavy Boulder Block
Added Unpowered Wheel
IMPROVEMENTS
Made wood block have slightly higher break force
Key-Mapper can now switch blocks while open
Key-Mapper window can now be dragged around
Added piston speed slider
Added Toggle mode to Pistons
Added Blood Disable option
Made Ice altitude higher
Made flying panels freeze at high altitudes
Made undo button colliders larger
FIXES
Fixed hinges becoming rigid when saving
Fixed blocks being built whilst clicking on a UI element
Fixed grabber triggering out of bounds warning even though it is within bounds
CHANGES
Renamed 'Powered' tab to 'Mechanical'
Today we’ve got two things for you. Firstly we would like to tell you a bit about how we plan to schedule updates in the future and what kind of content they will contain. Secondly we have V0.03!
Update Schedule
We’ve decided that there will be two types of update from now on Minor and Major
Minor Updates
These updates will be every 2-3 weeks and will contain bug fixes, changes and small additions to the game such as new blocks. (Like the updates we’ve done so far)
Major Updates
These updates will be released every 2-3 months and will contain things like new levels and major features
This isn’t set in stone and may need tweaking as development progresses but we feel this structure will allow us to provide regular content for those that just enjoy tinkering, whilst allowing us to spend time focussing on larger features and more levels.
V0.03
We’ve added a few new blocks for you to play around with as well as implementing some features that the community has requested.
Change log - V0.03
ADDITIONAL CONTENT
Added Half Pipe Block
Added Free Rotating Cog Block
Added Powered Cog Block
Added Heavy Boulder Block
Added Unpowered Wheel
IMPROVEMENTS
Made wood block have slightly higher break force
Key-Mapper can now switch blocks while open
Key-Mapper window can now be dragged around
Added piston speed slider
Added Toggle mode to Pistons
Added Blood Disable option
Made Ice altitude higher
Made flying panels freeze at high altitudes
Made undo button colliders larger
FIXES
Fixed hinges becoming rigid when saving
Fixed blocks being built whilst clicking on a UI element
Fixed grabber triggering out of bounds warning even though it is within bounds
CHANGES
Renamed 'Powered' tab to 'Mechanical'