|
Post by AJW on Feb 24, 2015 10:59:19 GMT
....
|
|
|
Post by AJW on Feb 24, 2015 11:07:54 GMT
Manaseed, my 43-rounder's not actually that complicated in principle - gravity fed, with a piston to give the bombs final nudge up a step to drop into the holder. The tricky bits were coming up with a mechanism to tilt the bomb holder platform backwards and sideways, getting it all to feed bombs smoothly without jamming, and getting the final drop positioned right. I ended up having to use the half-block displacement trick a few times, along with bits of armour etc for packing for precise placement. It is more a design exercise than a practical weapon, being unarmoured and incapable of dealing with even minor obstacles, but it works, most of the time (it can jam, but can usually be cleared by moving the bomb platform up and down a few times), and will fire off a full load without disintegrating. I'll upload the file after I've checked it still works after the latest patch. Edit: I've checked, and it no longer works properly. Something has affected the balance of the catapult, and it no longer drops down quite far enough for the bomb to roll in. I can tweak the weight of the end and decrease the spring tension to fix it, but that reduces the range. There may be a better solution though - I'll see If I can get it back to where it was.
|
|
|
Post by squatdog on Feb 24, 2015 11:33:47 GMT
Like this.
|
|
|
Post by ManaSeed on Feb 25, 2015 5:00:34 GMT
Manaseed, my 43-rounder's not actually that complicated in principle - gravity fed, with a piston to give the bombs final nudge up a step to drop into the holder. The tricky bits were coming up with a mechanism to tilt the bomb holder platform backwards and sideways, getting it all to feed bombs smoothly without jamming, and getting the final drop positioned right. I ended up having to use the half-block displacement trick a few times, along with bits of armour etc for packing for precise placement. It is more a design exercise than a practical weapon, being unarmoured and incapable of dealing with even minor obstacles, but it works, most of the time (it can jam, but can usually be cleared by moving the bomb platform up and down a few times), and will fire off a full load without disintegrating. I'll upload the file after I've checked it still works after the latest patch. Edit: I've checked, and it no longer works properly. Something has affected the balance of the catapult, and it no longer drops down quite far enough for the bomb to roll in. I can tweak the weight of the end and decrease the spring tension to fix it, but that reduces the range. There may be a better solution though - I'll see If I can get it back to where it was. Thanks a lot for answering me m(_ _)m Sorry I’ve failed to project your text into a clear image. You know, a picture worth a thousand words. Likewise, a save file probably worth 10 thousand words.
Almost all reload mechanism I’ve seen is gravity based. All those tiny little gimmicks and clever adjustments are what make everyone’s machine so different. I want to plagiarize… I want to plagiarize… I want to plagiarize…
I laughed at that cannon-powered “missile”. I tried that before. Not too accurate. I wished we can adjust the firing timing of cannon (whether cannons fire at exactly same timing or not, let it be our choice). I expect the roof to open when the arm bends to pick up the bomb and closes when the arm flings the bomb. Still very cool though no matter how many times I look at the roof. Why won’t you let me touch your baby? \(`0´)/
|
|
|
Post by ManaSeed on Feb 26, 2015 3:25:31 GMT
machine with trajectory&accuracy tester T MiniHorizCat5.bsg (19.71 KB) machine only T MiniHorizCat5x.bsg (18.45 KB) ControlsMovement – arrow keys Fire – L First/third reload – R Second reload – R+T Adjusts to shoot higher – R.Ctrl/R.Shift, press H to further adjusts it Adjusts to shoot lower – Num0/Num1, press H to further adjusts it Do not reload/fire when any bomb is in motion. If you press “up arrow” when game has started, enemy arrows has no chance to hit your bomb. After you outrun enemy arrows, the last arrow outlines their firing range. Move your machine to that arrow as close as possible. After you’ve lined up the “iron sight”, make sure the target is inside the blue frame. Anyway, the iron sight is not placed at the center so you have to make aiming adjustments as you see fit. Well… even if you’ve aimed perfectly, the machine is not too accurate… _:(´□`」 ∠):_ An elite assassin always keeps 2 knives with her. And now you have 3 bombs. Doesn’t this makes you feel like a cheater? Okay… I wish to put more ammo but bombs in array always collide and explode due to recoil. Anyone has any good idea? Incidentally, the initial concept is to create a machine with linear trajectory so you actually have a real method to aim the target. It’s not like mortar can’t aim but it is harder. But it is hard to create linear trajectory without good way to resist/absorb recoil *sigh* Everything is 100% plagiarized. So ladies & gentlemen, please don’t feel offended.
|
|
|
Post by OldVamp on Feb 26, 2015 18:56:28 GMT
An elite assassin always keeps 2 knives with her. And now you have 3 bombs. Doesn’t this makes you feel like a cheater? Okay… I wish to put more ammo but bombs in array always collide and explode due to recoil. Anyone has any good idea? This seems like a really good way to store and dispense bombs with gravity so they don't collide. It could be adapted to most launching types. I just built it separate to make it look cooler. besiege.freeforums.net/thread/1332/bomb-buggy
|
|
|
Post by ereelin on Feb 26, 2015 20:01:43 GMT
Here's my catapult. It does not match legal bonds but who cares Reloads easily, you can shoot and kill... Who needs more? Controls: movement: arrows shoot: l reload: h (hold until bomb drops to the holder) press m to bind it to the ground notbad.bsg (19.73 KB) One more thing. Hello builders, since now I'm one of you
|
|
|
Post by ITR on Feb 26, 2015 20:37:40 GMT
Here's my catapult. It does not match legal bonds but who cares Reloads easily, you can shoot and kill... Who needs more? Controls: movement: arrows shoot: l reload: h (hold until bomb drops to the holder) press m to bind it to the ground One more thing. Hello builders, since now I'm one of you You get builder for having 25+ posts :-P
|
|
|
Post by AJW on Feb 26, 2015 20:44:04 GMT
Hello, and welcome to the forum. Nice design.
|
|
|
Post by atomikbanane on Feb 26, 2015 20:53:25 GMT
Whosdaddy.bsg (19.9 KB) Controls: press R and T just after pushing play (otherwise bombs will overflow the catapult) and if you dont do it quick enough, it will explode. 7,9,1,3 to move Rand T to drop a bomb into the catapult. Press again right after the bomb drop to hold the other ones. L to fire I can shoot these 14 bombs in under one min. And you? Dont use the version below, its an old one. I dont get how it get there. Attachments:
Whosdaddy.bsg (21.86 KB)
|
|
|
Post by bukimi on Feb 27, 2015 11:34:54 GMT
I've found this thead only now, so I copy my war machine here. Hope it can stay duplicated like that... Download link: catapult8.bsg (19.21 KB) Catapult with ammo cart carrying 8 extra bombs. One bomb already loaded, which gives 9 exploding shots! Ammo cart is very easy to use and doesn't explode on its own. After use (or at any moment) you can detach ammo cart and continue driving. You can also use ammo cart as remote bomb. Unfortunately it has quite low range and is prone to be destroyed by enemy arrows. Still, making good armor for it can be quite easy, I will work on that. I may also think about adding extra range to design Big advantage of this ammo cart is that it can fit to almost every catapult, so you can make different one and attach the same cart To make it fit into campaign boundaries, you may remove two rear bombs (you get 6 ammo on cart instead of 8) Click on picture for large version: Manual: Arrows - driving F - fire main catapult C - fire 2 cannons 1 and then numpad 1 to load bomb #1. Numpad 2 to load bomb #2 into slot 1. Now reload as with bomb #1. R to rotate bombs on ammo cart. If you rotate too far you can go back with E. Now proceed with following numbers. After rotation you get bombs #3 and #4, then 5, 6 and then 7, 8 - use these numbers for reloading. O to detach your cart at any moment. To use cart as remote boms detach it on any place, drive away and then press any number on numpad to release bomb and blow up the cart. Product presentation with manual Sorry for no sound. Let me know what you think about it.
|
|
|
Post by ManaSeed on Feb 28, 2015 2:23:34 GMT
This seems like a really good way to store and dispense bombs with gravity so they don't collide. It could be adapted to most launching types. I just built it separate to make it look cooler. besiege.freeforums.net/thread/1332/bomb-buggyThank you. Thank you. Thank you. Any other clever quotation of appreciation couldn’t sound more sincere than this. P.S. I’ve seen the “trench” design as replacement for half pipe, but I’ve never seen people attach grabber at below. Nice. Old info about the machineControlsMovement – arrow keys Launch/Fire – L (for better reliability, hold L until the bomb leaves the holder) Reload – R Tilt - T Adjusts to shoot higher – R.Ctrl/R.Shift, press H to further adjusts it, machine is currently too fragile to utilize this practically Adjusts to shoot lower – Num0/Num1, press H to further adjusts it, machine is currently too fragile to utilize this practically Do not launch or reload until all parts of the machine are completely still. This greatly increases its longevity and reliability. If you press & hold “up arrow” when game has started, enemy arrows has almost no chance to hit your unprotected bomb. After you outrun enemy arrows, the last arrow on ground outlines their max firing range. You have longer range than enemy archers. The images above serve as reference to line up the “iron sight”. The iron sight is not placed at the center so you have to make aiming adjustments as you see fit. Well… even if you’ve aimed perfectly, the machine is not too accurate… _:(´□`」 ∠):_ Updated: 6 ammo instead of 3 T MiniHorizCat7.bsg (19.79 KB)
Here's my catapult. It does not match legal bonds but who cares Once in a while we have stubborn people who wouldn’t think outside the box. You will get used to them. Just kidding gaiz, don’t get angry.Your reloading mechanism is refreshing and has potential for further evolution. I feel like it invokes new ideas but too bad I’m dumb.
I can shoot these 14 bombs in under one min. And you? Hah! You made me laughed. I can shoot 30 fireworks in under a min. Ahem, to be a little serious, it’s not bad as it has simple, compact firepower.
Let me know what you think about it. The reloading mechanism is a little inconvenient as it involves a lot of keys. Nowadays most reloading mechanisms are gravity based and have only 1 reloading key. Even if they have several reloading keys, they seldom operate a grabber/mechanical arm manually, so everything is like more or less automated. Also, maybe allowing the machine to shoot higher also helps. If I’m not mistaken, sometimes you need to shoot targets on hills. Finally, I like the mechanism where you allow the higher bomb to fall to lower grabber, then to holder. Everything said is my personal preference. It doesn’t involve objectivity and I’ve zero experience in catapult.
Bomb is slightly too small to fit perfectly in the holder, so it can’t be fixed at an exact spot. Not sure if this is the major reason for deviation in accuracy. If yes is there any remedy? Has anyone seen any machine with high accuracy (like hitting the tip of a pole 9/10 times)? I know bracing the machine somehow spreads the shock evenly, enable it to have higher accuracy. Are there other related tips or hints? I’ve tried to make a customized holder with wooden blocks (so bomb fits perfectly), make the machine as heavy as possible (to resist recoil), brace the machine like crazy… and it still can’t achieve high accuracy even when the machine seems not shaking at all when it is firing. Has anyone seen any machine with “semi-auto” mechanism? In other words, the firing key and reloading key is the same key. Each time a bomb is fired, a new bomb will be loaded into the “chamber” (with no danger of premature explosion, of course).
|
|
|
Post by blutoh on Feb 28, 2015 17:38:12 GMT
Well this is a tad unreliable, but there is only 1 button to push, L to fire. Autolaunch33.bsg (28.33 KB)
|
|
|
Post by AJW on Feb 28, 2015 18:15:36 GMT
It's certainly a different approach, Blutoh. As much as I like it, I'm not sure that a weapon that actually requires you to fire it whether you want to or not is actually practical on a battlefield though.
|
|
|
Post by atomikbanane on Feb 28, 2015 21:33:49 GMT
ManaSeed: Don't know what you did there, but still I laughted at you screenshots. Thanks a lot for the reply by the way. Anyway, if you press R & T right after pushing spacebar, its okay. But yeah it's tricky. Now there is this one: x2 ammos and x2 catapults. But very laggy. I mean, I dont have the best PC on earth, but it's good. And I must play at 0.5 speed yet. Controls: U & I to open/close magazines. J & K to shoot 7 9 1 3 to move. I would like to put the DL link but "Error: This forum has exceeded its attachment space limit. Your file cannot be uploaded." so: mega.co.nz/#!ZkMklDZB!WPZJrjz80ReB8XzGKqnQy_0wa2OkmAi0z2pBCAZ-wVI (copy/paste in the browser)
|
|