haladin
Builder
Haladin Airlines :)
Posts: 28
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Post by haladin on Feb 24, 2015 2:19:58 GMT
How about this method? proto type Hellfire.bsg (18.58 KB) coaxial- rotor type rotors are made of "slider"(added in V0.04). Because what has larger diameter are makes more lift force than less in same torque. slider is very light and tough part, so it is perfect part for rotor blades. chopper armed with -double cannon pod -BOMB x 4 - Hell-fire missile x 2 --------Key guide----------- ---------------------------- Hold O for keep rising P is DIVE key(watch out!) up = nose down down = nose up left = left turn right = right turn v = bomb release c = fire front gun pod and detach Hold J = Launch missiles and make them keep go forword --------------------------------------------------
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Post by popotato on Feb 24, 2015 3:59:59 GMT
Hi guys what do you think of this rotor? i and up arrow -up k and down arrow -down rotor 2.bsg (5.61 KB) a copter made with it flying machine 7.bsg (8.06 KB) k= spin rotor </> up/down j/l= roll left/right up/down arrow = tail up/down right/left arrow = tail right/left the rotor can also be changed to sacrifice a bit of stability for more upward force
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Post by vandom on Feb 24, 2015 4:21:12 GMT
Hi guys what do you think of this rotor? Looks fine. Throw it on a helicopter and see how it works. Actually it might not have much lift on second thought.
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Post by deechen on Feb 24, 2015 6:00:39 GMT
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Post by ManaSeed on Feb 24, 2015 8:43:28 GMT
Not sure if this is the right thing to ask… Would someone kindly make an index/directory regarding different chopper designs presented in this thread? Readers/audience might be able to access the information/ideas more easily.
Meaningless mutter I left for after a while and now I saw someone mentioned about the patch. Later, they talked about the patch. After a while, they talked about the patch again. Yes it’s all about the update. Yet I haven’t even tried the patch.
Then I took a quick glance at some new unconventional designs being presented. Is this really Besieged? Are you really sure this is not Besieged 3? All designs and discussions seemed so advanced. It’s seemed like about 10 different types of rotors can be practically implemented.
Am I the only person who feels like there is too much information to be digested/processed? Now I feel like I don’t understand anything anymore.
*sob* I have to start the game from scratch. *chuckle with tears* at least there are new game content and dozens of rectification.
Only then I noticed that there's a gender symbol under the forum name on the left... WTF female engineer?!You’re surprisingly keen, but also very forgetful. There Are No Girls On The Internet
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Post by popotato on Feb 24, 2015 21:46:53 GMT
Anyone got any idea on how to make it more "self stabilizing"? It still wants to swing back and forth/ left and right sometimes. flying machine 8.bsg (11.66 KB) up/down= tail up/down left/right = tail left/right n/m = tilt wings to balance the upward force (m=more,n=less) j/l = roll left/right k spin rotor </> = up/down g= release missile h= missile forward (hold)
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Post by deechen on Feb 25, 2015 3:44:47 GMT
Anyone got any idea on how to make it more "self stabilizing"? It still wants to swing back and forth/ left and right sometimes. up/down= tail up/down left/right = tail left/right n/m = tilt wings to balance the upward force (m=more,n=less) j/l = roll left/right k spin rotor </> = up/down g= release missile h= missile forward (hold) Helicopter missle.bsg (13.38 KB) i had almost the same design but instead i use a spinning block which i can then turn my attention to hold a hover just finding the sweet spot for collective pitch to be at, then a little bit of manual correction for the to "self stabilize" this heli use to really "self stabilize" in v0.03
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Post by deechen on Feb 25, 2015 4:18:25 GMT
+unsuccessful+testing out a single main rotor control by swashplate with a single tail rotor for yaw control. problems1)both collective pitch tail rotor and wheel speed control can stabilize yaw, but they are just too heavy, even when i balance it out. the heli tends to drip back wards while doing other maneuvers. adding more weight to the nose means more design changes to the main rotor which result in slowly fine tuning tail rotor yaw neutral speed. yawns.s -if only there was a single spinning block tat has 3 different speed control . a Netural speed(always running at) and 2 more speed to run at the hit of the preset buttons which only cancels out the netural only when holding on those keys are return to neutral once those keys are released. 2)i switch to contraction springs for cyclic controls because the steering block is gitchy and doesnt always works and it doesn't return to neutral. - if they had a return to neutral potion option like the the "toggle" function they had done. tat will be great. 3) i dont know if its the props aerodynamic properties, the craft likes to tilt to one side in forward flight. its like the left side is getting more lift because it moving forward and the right side less lift once the prop has turn and in the opposite direction of the movement. - i have no solution except to return to my previous co-axle design
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Post by ManaSeed on Feb 25, 2015 5:17:53 GMT
My following question probably has no impact on any aviation designs but I’m curious about this phenomena. test.bsg (4.86 KB) Why include a pointless image, you ask? Isn’t this the cheekiest way to attract potential samaritan?1) tap “up arrow” once, speed up time to 200% --> it spins very slow BUT it will never stop spinning 2) hold “right arrow” for short while, speed up time to 200% --> it will never stop spinning EDIT: rotating the steering hinge adjusts the spinning speed 3) WHY?
EDIT: Since Praesumo’s Apache’s lifting power decreases after the latest patch, here’s a better-than-nothing fix to increase its lifting power. Most people have probably found out about this. Sorry if I’m posting the redundant. But I can’t bear to imagine a person crying so hard while hugging her beloved Apache that is unable to take off. Remove these propellers and place them like this. 2nd EDIT: *gulp* I've found out one of the painful prices for replacing the propellers.... the machine loses the self-stabilizing effect.
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Post by vandom on Feb 25, 2015 7:28:13 GMT
manaseed your fix works fine imo. Would like to see it switched over to a coaxial design now that they are easy to do but since the damn tail is too high up it'd take some redesign. It would be really neat seeing the design updated though. Since the patch there has been a nonstop flood of new rotors and even some really cool weapons.
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Post by popotato on Feb 25, 2015 15:26:52 GMT
3) i dont know if its the props aerodynamic properties, the craft likes to tilt to one side in forward flight. its like the left side is getting more lift because it moving forward and the right side less lift once the prop has turn and in the opposite direction of the movement. Is it because the left side is slicing the air faster than the right side when the helicopter moves forward?
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Post by deechen on Feb 25, 2015 15:39:40 GMT
3) i dont know if its the props aerodynamic properties, the craft likes to tilt to one side in forward flight. its like the left side is getting more lift because it moving forward and the right side less lift once the prop has turn and in the opposite direction of the movement. Is it because the left side is slicing the air faster than the right side when the helicopter moves forward? that's what i was think too. and if tat's the case, it'll be very hard to do a single rotor heli without some sort for gyro auto correction mechanism
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Post by comedinyan on Feb 25, 2015 18:21:12 GMT
Am I the only person who feels like there is too much information to be digested/processed? Same thing here. I'll probably play Skyrim be messing with Skyrim mods for a while, so I'll miss some designs. Don't know, what will happen when I come back... At least by now I replicated vandom's turning design which might be useful in my future made-from-scratch designs. Damn, I still haven't done anything creative myself in besiege... You’re surprisingly keen, but also very forgetful. There Are No Girls On The Internet I'm not a native speaker, so... Why keen? Why forgetful? Forgetful about what actually? Is it somehow related to "there are no females on the internet"? What did you mean saying all this? Why 42? WTF am I doing with my life?
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Post by vandom on Feb 25, 2015 20:06:37 GMT
Is it because the left side is slicing the air faster than the right side when the helicopter moves forward? that's what i was think too. and if tat's the case, it'll be very hard to do a single rotor heli without some sort for gyro auto correction mechanism Check back a few pages I made one lol. besiege.freeforums.net/post/5741/thread It probably won't fly as it was made before the patch. It needed fine tuning to work so even if it gets off the ground, it probably wont work as intended. I found that the dissymmetry of lift(blades getting different airspeeds) is overshadowed by the gyroscopic precession. www.copters.com/aero/gyro.html The stronger the gyro, the stronger this effect tends to be.
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Post by deechen on Feb 25, 2015 21:39:34 GMT
popotato i figure out tat the tail rotor i slapped on also contribute the tilt in forward flight after switching back to a co-axle design. in the image below i wanted to keep the tail rotor design thus i've slapped on two props by the side which works to counter tat and bingo! forward flight is now stable. vandom gotcha! but in the case of the game. i think the dissymmetry of lift is greater, my tail prop wasn't even moving in forward flight and still it tilted on a co-axle. i've made a cruse heli that looks like a heli. not the most agile but deferentially smooth cruse and stable. and it fits into the boundary! had a little fun with some cruse missiles I've seen being posted up. need not be in invisible mode anymore because i've taken out the swash plate, and converted it into a main rotor vectoring system. besiege.freeforums.net/post/7574
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