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Post by vandom on Feb 28, 2015 22:07:23 GMT
comedinyan The two new rotors are really neat. The first one is very similar to my latest, except of course on the rotation method. The second one I'm getting a lot of vibrations and resistance when trying to maneuver it. My attempts at shrinking it have resulted in even worse vibrations. I also found the helicopter you uploaded to have similar issues with large instabilities and resistance to maneuvers. I think with some refinement they may get a bit better, however they give a large amount of lift so maybe they would serve a larger helicopter better. Also, I did find out a problem with vandom's turning system - wheels are rotating when simulation starts. Which makes no sense for me, but, I guess, Unity knows better. I will upload this bug preview as well as my helicopter flying test. Are you using the turning system with the armor block? I noticed it on the tipjetheli. I found it had issues also so I switched to a new system used here besiege.freeforums.net/post/8196/threadEdit: Did something change with the forums to not allow builds to be uploaded here anymore?
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Post by comedinyan on Mar 1, 2015 1:47:05 GMT
The two new rotors are really neat. The first one is very similar to my latest, except of course on the rotation method. The second one I'm getting a lot of vibrations and resistance when trying to maneuver it. My attempts at shrinking it have resulted in even worse vibrations. I also found the helicopter you uploaded to have similar issues with large instabilities and resistance to maneuvers. I think with some refinement they may get a bit better, however they give a large amount of lift so maybe they would serve a larger helicopter better. Strangely, when I playtested it seemed pretty steble and not wobbly. Like at all. Probably, I were too easy on my poor baby :о) So I looked at it and... Well, here goes my opinion on this. The thing is your system of pitching/rolling works best when center of mass is right on the wheels axles (all two of them), not just right under the main rotor. So I felt that I should basically start with this. And you build helicopters on basis of other considerations. So, that will make sense, if in case of two identical, the only difference being center of mass vertical position, the one with higher position will behave better in things more important then slightly more efficient way of changing their angular speed. Like wobbliness of the main rotor or overall stability... Actually makes me thinking if that off position of your rotor-thingies limits maneuverability in just the right time and right position. So, did you make some kind of research or something, or you just have never taught about it that way? Though I still will look at the rotor more regardfully (google said it's the word), so I'll try to find out why it works on my side and doesn't on yours. Might that be just the speed? I ran at like 40%, if I recall correctly. Edit: Did something change with the forums to not allow builds to be uploaded here anymore? Yup, forum's out of storage place tight now and I don't like it. Edit: So I did find out what was the problem: it was that my design wasn't complete :Р I uploaded the file that I somehow forgot to save (of Besiege just didn't want me to save it). Now that should fly. Still hard to maneuver - I'm not really confident in all that control.. thingie... Also my control list wasn't full, I forgot to mention the 0 and 1 keys) That's a lot of mistakes! 2nd edit: Oh i see, that forum's gonna die in a week or so, so we just have to carry our work out to the new forum) Shall you create a thread on helicopter experimentation? :о)
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Post by vandom on Mar 1, 2015 2:58:31 GMT
comedinyan I run everything at 100% speed, no invincibility. The speed difference is probably a huge factor. Do you run all helicopters at 40% speed? I reduce the power of pitch and roll on purpose for my helicopters because full speed is sometimes difficult to control with powerful sensitive controls. Are you referring to the wheels that give roll control being lower than the pitch ones? The reason it is lower is because it is connected to the tail and the tail needed to be lower to not hit the rotor above it.(that can still happen sometimes) My priorities for it are that it be reliable, light, compact, easily to scale up the power, and most importantly symmetrical from a top down perspective. Any criticism or improvements in those areas would be very useful. Edit: Oh neat a new forum. Yea I think helicopters general discussion thread would be a good Idea.
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Post by ManaSeed on Mar 1, 2015 4:09:28 GMT
Did something change with the forums to not allow builds to be uploaded here anymore? Yup, forum's out of storage place tight now and I don't like it. I encountered the same issue elsewhere, saw how people dealt with it and followed. mega.co.nzRegister, check email then you can upload files. P.S. Wow. This thread progresses so fast I don't even have time to read anything... _:(´□`」 ∠):_
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Post by vandom on Mar 1, 2015 4:18:31 GMT
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Post by trollface3399 on Mar 3, 2015 0:29:54 GMT
I created a new version which works with the current version v. 0.04 and it uses your concept of the engine but some mods and a whole new helicopter. www.youtube.com/watch?v=vJPH0XA6qaM
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Post by killerbox18 on Mar 15, 2015 14:35:07 GMT
I cant get it in the air plz help me
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Post by killerbox18 on Mar 15, 2015 14:51:22 GMT
IT CANOT EVEN GET IN AIR THIS IS USELUS WHY I DIT DOWNLOAD IT DO NOT DOWLOAD IT IT CANNOT FLY APATCHI HELECOPTER USELUS ONLY THE MARK 1 CAN FLY
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