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Post by lgustavomp on Feb 27, 2015 14:06:31 GMT
same blocks but with its start position/behavior inverted.
Ex: The piston would be extended as default and would retract when "h" button is pressed. The spring would be stretched contracted as default and would relax when "l" button is pressed. The slider would also be extended as default. The flying block could also use this feature, rotating as default and stopping when "o" is pressed.
*edit* I mean contracted, not stretched. My english is not so good.
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Post by Deebs17 on Feb 27, 2015 15:00:40 GMT
This isn't a bad idea although the reverse piston is kind of like the spring anyway or at least the spring can be used in essentially the same way. The rest however are pretty decent ideas.
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Post by lgustavomp on Feb 27, 2015 17:51:03 GMT
yes, in a simplistic way, the piston extend while the spring "shrink", so you can achieve a kind of "in" and "out" using a combo of piston and spring. But the behavior of each one is totally different. Ex:
The piston moves accurately one block ahead in parallel motion. You CAN'T do that with a spring. That's why i think a "reverted" piston is wellcome. The same goes to the spring, sometimes you don't want accurate/parallel movement. You want to hold something tightly (as a hope, or a chain) and then with a button press, you release its tension and let it flex.
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Post by elmacho on Feb 27, 2015 19:56:23 GMT
yes, the ability of making already extended pistons and sliders is something we absolutely need. just one example, almost every reloading machanism could use that.
and i would just add a toggle mode for flying blocks, easier and faster than what you suggested
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