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Post by jeveux on Feb 25, 2015 0:33:09 GMT
Hey guys. just installed new update, nice job!
this new update made me think of 3 things. new flying blocks are awesome! other blocks should be added, and stuff, mere durability and high resistance blocks, more light and other things, but all those suggestions you saw already 100 of times.
but 3 things are to be done! they will turn this game from gold into a diamond.
1) 1st thing is possibility to write macroses for mechanisms. just imajine how this gona change all game. you can attach a whole buch of things to one button. with simple programing language like pascal you will be able to create incredible machines. they will walk like humans, they will do all you can imagine in real life, you can recreate all existing robots, and with 2 other blocks i will give next you ll be able to clean stages just by pressing space bar.
i understand that it can be hard.
2) gyroscope - a block that will give the information about angles of this block with X Y Z axes. - needed to write a nice macroses, and only for this. without macroses they are obviously useless. you use angles to calculate physics, so its easy to add this one.
3) detectors. block that will give you the info about outer world. they can look only forward, or 1 block around - up to you. they can be even small pieces that you attach to blocks - its even better.
with this 3 things, and other different blocks(like steel, etc) there will be no limits for this game.
Edit1 i think i saw somewhere the macros thing, but im not sure where, and this is the most important part, so i think there will be no harm if devs will see it one more time.
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Post by kickasso on Feb 25, 2015 1:03:19 GMT
I think we should have a limit, like you can't use the programming if you haven't finished all the levels. The beauty of Besiege is that it's simple and easy to use, programming might over-complicate things.
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Post by grimbriar on Feb 25, 2015 3:42:33 GMT
I have to agree with kickasso here. "A simple programming language like PASCAL" I'm the only person I know who even knows a hint of PASCAL, and I haven't used it once since I learned it in 1986. I'd rather the game focus on the fun physics aspects that it's designed to, not having to learn a computer language to enjoy it fully. I like the gyroscope idea a lot, but the macros and detector blocks I could happily do without.
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Post by zodium on Feb 25, 2015 8:55:55 GMT
No programming or detectors, thanks. Even if it isn't overcomplicated, and it will be, that takes the whole challenge out of the game. Anyone can make a walker given enough time if you have access to complex control schemes.
Where's the dislike button?
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Post by jeveux on Feb 25, 2015 18:05:41 GMT
No programming or detectors, thanks. Even if it isn't overcomplicated, and it will be, that takes the whole challenge out of the game. Anyone can make a walker given enough time if you have access to complex control schemes. Where's the dislike button? me sad now. =((( it wont make game easier, and you can just not using it. walker is possible to make with one rotating gear, you dont need macros for this. macros is for other things, like for example making a true helicopter, with automatic stabilisation. or a realy human like walker, who will walk better, than usual mechanisms. no one will take away the game you like guys! it will have just more things in it! but it will still be same game. and, again, you will still have the possibility, to make usual machines. i should have been more precise here, i took Pascal, just because its the easiest language i know, i was speaking about the language every one can use! with list of 50 or less functions, just to controll elements. Now to all, if you want to see the things you can do with simple macroses like this, you can just search in youtube Lego MindStorms - and you will see, how incredibly it extended the borders of Lego. Macros will give you possibility to do more things, which are not possible without them.
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Post by jeveux on Feb 25, 2015 18:09:48 GMT
No programming or detectors, thanks. Even if it isn't overcomplicated, and it will be, that takes the whole challenge out of the game. Anyone can make a walker given enough time if you have access to complex control schemes. Where's the dislike button? one more thing - for me the whole game is to constructing things, i do not even care about levels) i passed them all in 15 minutes with most basic car with canon and couple of bombs. and a hand with grabber in one level =) well except for the last level - it took a bit longer =)
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Post by zodium on Feb 25, 2015 18:14:16 GMT
I wasn't the one who had a problem with progression. I'm against it on design grounds: Besiege is a physics game, and adding programmable controls will turn it partially into an information-processing game.
Incidentally, I oppose programmable Legos on the same grounds. I say, let the blocks do the talking!
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Post by spaar on Feb 25, 2015 18:22:22 GMT
I agree with zodium on this, even though I really like programming... it doesn't really fit the main game that much. Perhaps a mod could provide something like this in the future though. In Minecraft for example, there is a mod called "Computer Craft". It doesn't fit the normal Minecraft game either, but for people who really want it a mod is pretty good. Of course, that would be a rather ambitious project considering where modding stands at the moment. But hopefully in the future, this becomes more reasonable.
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Post by vindel on Feb 25, 2015 20:28:02 GMT
I agree with zodium on this, even though I really like programming... it doesn't really fit the main game that much. Perhaps a mod could provide something like this in the future though. In Minecraft for example, there is a mod called "Computer Craft". It doesn't fit the normal Minecraft game either, but for people who really want it a mod is pretty good. Of course, that would be a rather ambitious project considering where modding stands at the moment. But hopefully in the future, this becomes more reasonable. To make it short : +1
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Post by grimbriar on Feb 25, 2015 22:38:25 GMT
In Minecraft for example, there is a mod called "Computer Craft". It doesn't fit the normal Minecraft game either, but for people who really want it a mod is pretty good. Agreed. And those who love Computer Craft and other mods like Crackpack, Technic, B-Team love it to death. But the vast majority of Minecraft players enjoy the vanilla game (I don't even use a resource pack for textures for instance) and I've got a feeling a handful of people may enjoy macros and programming their creation, but it would be a small very niche group and shouldn't be a main focus for the devs.
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Post by bukimi on Feb 27, 2015 13:20:18 GMT
I think that macros may make it into the game, but without any programming skills involved. Something more like this: you just provide a series of buttons that are supposed to be pressed one after another. Example: To reload a catapult you need to press F, then hold Z for a moment and then press F again and finally P. You assign a series of keys: F, Z pressed for 3 seconds, F, delay 2 seconds, P to one key. You just press "M" and it makes all these things just as if you pressed specified buttons with possible delay. I don't see a need to use Pascal or anything even close to programming here. An in-game simple option would suffice. Would be nice if you could make more things assigned to 1 key - it would make ALL machines much more user-friendly. Now manuals for some machines are spread across all keyboard :/ You may know how to use it if you are an author, but after downloading some complex machine, manual is usually not enough. EDIT: now I found that Arlekin described it almost the same way HERE. Sorry for repeating it.
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