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Post by elmacho on Feb 21, 2015 18:33:48 GMT
ok, so as we saw, this game had an incredible success even in its alpha, the devs and the community are great and the game has unlimited potential.
problem is, to make this game really perfect the devs will need a lot of money, probably more then they expected, since i think the success was also beyond expectations.
and i wouldn't want this to become a game with tons of dlc that we have to buy separately, so here's my suggestion
at launch, us who bought the alpha pay another 5 euro/dollars and any future update or dlc is going to be free. this should be applied to people who buy the game at launch, since i think the publishers will pump up the price a little for the success it had (that's what i'd do)
this way, the game will be even more awesome, we will never pay for dlcs and devs will have their much earned money.
(by the way, almost every pc game i played in my life was cracked, so yeah, that's how i usually feel about paying for videogames, this means this game is worth to pay a little more than 7 €)
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Post by SuburbanSB on Feb 22, 2015 1:34:12 GMT
An interesting suggestion elmacho although, I don't think many players would like the thought of having to pay more money, after they brought the game. It's like a mobile game which you have to buy, then it's got freemium content?! it's bizarre! And I feel this would put a lot of people off. They are, from what i've read, planning on increasing the price of the game once they have enough content to reason a bump in the price. Seeing as they haven't hired anyone, again from my understanding, and it's just a couple friends doing this project, then they don't need to pay anyone... Although the money would be good so they can spend more time on the project, and thus increase the rate of production. *again, this is only from my understanding, and don't know the inside details )
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Post by grimbriar on Feb 22, 2015 1:46:43 GMT
I don't know about making people who already own it pay more, since that's one of the advantages of taking a chance on an alpha game purchase (sometimes they're good, sometimes not) but you get a game for a highly reduced price and get to watch it grow.
That being said, I would gladly back a Kickstarter type campaign or even invest in the studio if they need extra funding.
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Post by raitzu on Feb 22, 2015 19:39:51 GMT
So. if those people who own this game already, and don't want pay 5 dollars more, will lose this game from their steam library, and doesn't get money back? well that illegal in everyway, even their own EULA forbids it, and its against steam policy and kickstarter policy. So the game itself would get banned.
Also, what is mean of kickstarter then? Or whole alpha thing that game industry uses to kick games to market, if you dont get price benefit of it. this game would not never got out from greenlight or kickstarter if it would not have alpha buyer advantage, and no you cant ask more money from those people who already has supported the game to rise.
This is yet dumbest suggestion what I have ever read from any game forums
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Post by hobbes on Feb 22, 2015 20:26:02 GMT
I paid the 7$, but i honestly thought i was getting more content at the time. I didn't expect the game to be this far in its early stages (a handful of simple levels and a cute sandbox mode) This game is fun, but i got bored of it after a couple of days because, in its current state, it's pretty short lived. Sure, it's fun to make new machines, but there's nothing else to do when you're done. It's like Spore Creature Creator, only that was free. I don't like paying for early access. Technically, there is no pressure on any of these dev teams to actually complete their games at any time, and they can keep the money invested from players. I don't think that's too fair. And given the low success rate of indie companies actually completing their games, it's hard to say if you'll get your money's worth. Steam's offering way too many early access games now...it's becoming more like kickstarter Alpha/Beta should always be free. 7$ wasn't a big deal, although, if an update doesn't show up within the next couple of weeks, i think i would rather have my 7$. If game devs insist on asking money for early access (not just besiege, but all early access game devs), then they should set it up as a pre-purchase, with the option of refund if the project doesn't reach completion within a set deadline. But in this day and age, where it seems to be ok to pay-for-beta, I have to give credit to the Besiege crew for giving their game a fairly low price. I've seen this one early access game on steam which has about the same level of content (TerraTech), and it's charging 30$ for it. That's just stupid. I honestly think the Besiege team would make more money out of the current alpha if they charged 5$ as opposed to 7$. I think 5 is low enough that, just about anybody would purchase it, while 7 might be a bit debatable, given the current content. I think they'd have a higher flow of users/buyers. I mentioned this game to several of my friends, and they're not feeling like spending 7 due to the lack of content, but they'd probably throw 5 of away no problem. It's really a psychological factor about the numbers. 5 is more "even" than 7, but 10 is too much. Confusing, but true.
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