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Post by Praesumo on Feb 23, 2015 4:19:50 GMT
New patch makes amazing helicopters. New patch also managed to make all OLD helicopter designs not work. :'( Something with the way the new propellers work makes the old torque-cancelling design not stop enough of the rotation, meaning the upper blades don't spin fast enough any more. Guess I'll have to turn it into a dual-rotor design.
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haladin
Builder
Haladin Airlines :)
Posts: 28
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Post by haladin on Feb 23, 2015 4:41:47 GMT
Hi. did you tried to apply tandem rotor or Coaxial-Rotor for flying after v0.04? I think it'll works good from now on.
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Post by vandom on Feb 23, 2015 4:54:16 GMT
Hi. did you tried to apply tandem rotor or Coaxial-Rotor for flying after v0.04? I think it'll works good from now on. Coaxials work great, tandems work great, tiltrotor work great too. I even quickly made a quadrocopter that can do flips and fly upside down. So far the only kind of rotor I'm having trouble making work now is intermeshing rotors, maybe because of the size increase. Funny thing is, they were the first kind of helicopter I made that could fly around and work. Now I can't get them off the ground.
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haladin
Builder
Haladin Airlines :)
Posts: 28
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Post by haladin on Feb 23, 2015 5:09:25 GMT
Hi. did you tried to apply tandem rotor or Coaxial-Rotor for flying after v0.04? I think it'll works good from now on. Coaxials work great, tandems work great, tiltrotor work great too. I even quickly made a quadrocopter that can do flips and fly upside down. So far the only kind of rotor I'm having trouble making work now is intermeshing rotors, maybe because of the size increase. Funny thing is, they were the first kind of helicopter I made that could fly around and work. Now I can't get them off the ground. oh.. Really? using Intermeshing rotor- type is a great attempt i think. I can't wait for it :) ah, and Now I'm considering about kind of a autogyro, could you give me some tips? Most qurios thing is a "auto rotation" is works in BESIEGE or not.
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Post by vandom on Feb 23, 2015 6:00:24 GMT
Coaxials work great, tandems work great, tiltrotor work great too. I even quickly made a quadrocopter that can do flips and fly upside down. So far the only kind of rotor I'm having trouble making work now is intermeshing rotors, maybe because of the size increase. Funny thing is, they were the first kind of helicopter I made that could fly around and work. Now I can't get them off the ground. oh.. Really? using Intermeshing rotor- type is a great attempt i think. I can't wait for it ah, and Now I'm considering about kind of a autogyro, could you give me some tips? Most qurios thing is a "auto rotation" is works in BESIEGE or not. Hmm I was trying to think of a way to auto rotate something. Much thinking and top secret work was done to make this super top secret auto rotation device. RotorPrototype.bsg (13.37 KB) Controls Left Left Right Right Most people use the spinning block.
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Post by comedinyan on Feb 23, 2015 13:36:31 GMT
Quite sad what an update did to old rotor designs. Sadly, that's how progress works)
Hmm, I wonder, will I ever get to finally building a heli myself...
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Post by Redstoneman on Feb 23, 2015 13:54:26 GMT
New patch makes amazing helicopters. New patch also managed to make all OLD helicopter designs not work. Something with the way the new propellers work makes the old torque-cancelling design not stop enough of the rotation, meaning the upper blades don't spin fast enough any more. Guess I'll have to turn it into a dual-rotor design. Dual Rotor, ya say? >͜ >
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Post by comedinyan on Feb 23, 2015 15:32:49 GMT
New patch makes amazing helicopters. Been wanting to make this rotor for a while now, took some inspiration from deechens amazing helicopter. Controls: Hover 5 Ascend 5+8 Descend 5+2 Pitch up/down Roll left/right Yaw 4/6 So, actually, made a heli... Not quite myself, actually... like at all. It should be pretty stable, hopefully. I don't know, why it wouldn't, but strange things happen sometimes. Has a small issue of turning when idle. Re-weighting ballasts on main rotors might help, but I won't do it right now. Controls have been changed to have 1 arm free. I think controls are similar to what they were in GTA san andreas, but I might be wrong. So, controls (all num lock): 7/9 to turn left/right 4/6 to roll left/right 8/5 to roll forwards/backwards 1/0 to change upwards speed (turns large rotors' wings) (1 for more ascendance, 0 for more descendance yay for my perfect English explanation skills) HeliVanRipOff.bsg (14.35 KB) PS: If I will be able, I will tweak the hell out of that thing, even though my poor knowledge of helicopter engineering and Unity's physics engine might make that extremely painfull
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Post by deechen on Feb 23, 2015 15:53:32 GMT
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Post by AJW on Feb 23, 2015 16:00:37 GMT
It's inevitable with software still in alpha that upgrades will break something or other - that's the price you pay for getting access to the game so early in development. As for helicopters, it doesn't seem to have affected my triple-dual-rotor design. Still fragile and temperamental. Tends to explode at startup - though setting the speed to 5% to start it, and/or running in invincible mode helps. Properly balanced, it flies hands off - but getting the balance right is tricky, as I don't always get consistent results from one flight to the next. I think that minor variations in rotor speed and pitch are probably responsible
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Post by gringgotts on Feb 23, 2015 20:17:17 GMT
Can confirm. After 2/22 patch it does not have enough thrust to get off of the ground.
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Post by vandom on Feb 23, 2015 22:14:54 GMT
So, actually, made a heli... Not quite myself, actually... like at all. It should be pretty stable, hopefully. I don't know, why it wouldn't, but strange things happen sometimes. Has a small issue of turning when idle. Re-weighting ballasts on main rotors might help, but I won't do it right now. Controls have been changed to have 1 arm free. I think controls are similar to what they were in GTA san andreas, but I might be wrong. Changing the controls was a cruel trick lol. Other than the breaking and strange things and spinning, its just as stable, sometimes. The spinning wheel controls really aren't that good for helicopters, they are very heavy and don't give the same torque the flying blocks can give. The spinning block rotors seem to be really struggling to lift the heavy beast, I recommend switching to a lighter frame for that rotor. It really doesn't like to stay in the air, but I'm impressed you managed to downsize it so much. Hopefully in the future new parts will allow it to become a viable control method. Actually Beegee made one that seems to be capable of flying around. besiege.freeforums.net/post/6783/thread I still end up crashing but can manage a little flying around first.
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Post by largehadroncollider on Feb 24, 2015 0:53:25 GMT
I made a small helicopter that is very stable and precise. However, it starts to wobble from time to time and the control might be fine-tunable. Maybe someone has an idea? The controls are as follows:Direction - Arrow keys Turn right - K Turn left - J Climb - H Sink - G I use Xpadder and an Xbox360 controller as it really allows more complex and precise control than using the keyboard. It's a lot easier to move the camera with the right stick while flying. I'm also experimenting with the analog buttons operating several flying blocks for steering and propulsion. I added the Xpadder profile in case someone is interested. Controller key mapping:Direction - Left stick Turn right - RB (B/Right stick bump) Turn left - LB (X/Left stick bump) Climb - RT Sink - LT Start/Stop simulation - Select Camera (Has to be toggled by pressing start button) - Right stick (Y-axis inverted) Besiege.xpadderprofile (789 B) FineSteeringHeli.bsg (9.33 KB) Btw: very impressive designs, guys! Edit: I noticed an odd thing: When you attach bombs and grabber under it and you detach them before before lifting off, the propeller/engine stops spinning. Must be a bug, since they aren't directly connected.
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Post by popotato on Feb 24, 2015 1:47:47 GMT
somehow my old copters are still working fine in mac version
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Post by vandom on Feb 24, 2015 1:53:47 GMT
somehow my old copters are still working fine in mac version Depends on what rotor design you used. Also they didn't make them not work, they just made them have less lift so some with lift to spare will work fine.
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